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Brandon Thread

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A member registered Jun 11, 2014 · View creator page →

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I appreciate your kind words! Thank you.

It’s a ancient, mind-numbing technique called “each walkable tile is its own room”. 😅

In the dark area each bitsy-room has just one walkable tile with exits to other rooms in all valid directions. What appears to be one room with LOS is actually about 50 smaller rooms. It took a goofy amount of time to complete but I’m happy with the results.

I’m glad you liked the game! Thank you for taking the time to play!

I loved talking to all of the characters! This was so cute and so much fun!

(Also the linux build worked great!)

Thank you for playing!!

Thank you for the kind words! I’m glad you enjoyed the game. 😀

No problem! I hope it helps!

🌈🌟✨-MAGIC!-✨🌟🌈

But also a whole darn bunch of string concatenation.

Thank you for checking this out!

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aww! Well thank YOU for taking the time to play this! ❤

Thank you!! Though I’m sure somebody else would have done it if I hadn’t.

Thank you for playing and for the kind words!

Thank you for the kind words! I thought it would be interesting to try a few tricks with exits and exit dialogues.

Thank you for playing!

Ha I like this as a bitsy format.

I loved the art! Neat game.

Leave it to Sean to have particles in a bitsy game. Haha

I loved the paddling mechanic (even though it took me a sec to figure out on mobile).

Very nice little chat.

👻 Thank you for playing!

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Ha yeah, Spoob just really likes that couch…

Also good callout on re-stating the goal. I had that in an earlier version and it seems I’ve let it slide at some point. I’ll have to throw that back in.

Thank you for playing and thank you for the feedback!

Thank you for playing and thank you for the kind words! I’m glad you enjoyed my game.

Hmm... make sure you don't have any spaces inside your brackets and make sure you are typing your variable name exactly as it appears in the variables tab. Other that that, typing {print yourVariableName} is still a valid script in bitsy 7.

Hey! Thanks for playing this thing. I meant to add some sort of end state... or even a challenge... but have not yet come back around to it. I mostly just leave this game up because I like the weapon/armor names it generates.

I definitely plan to finish it at some point though!

Thanks again for playing 😁

Thank you onion!! This one was a lot of fun to make! The hardest part was definitely the dialogue... I'm so bad at rhymes.

I'm glad you liked the music!! That makes me happy. I always wonder if it's worth writing songs for these.

Eeee! Thanks! 😁😁

This is wonderful. Thank you very much!

thanks onion!!!

it took a bit of doing to get the exits to work how I wanted, but im happy with how it turned out! thanks for playing!

It seems like I'm shopping in the wrong places. Where are all the freebies!?

(Also I loved the use of tracery in this!)

Thank you! I'm glad you enjoyed my game. DW was definitely an influence.

Yep! I may add some final text to each item to make that a little more clear.
Thanks for the feedback, and thank you for playing!

This was really nice, Caeth.

Thank you for making it.

Thank you! And thanks for playing!

Wow! I love the art in this!

I also love 1.9 more things...

Great work! The ending was really a nice twist.

Thank you! I'm glad you liked it.

This is my spirit bitsy.

BLOCKS BLOCKS BLOCKS!

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Also this: 

(t&document.body.clientWidth)/43*t%(1045*document.body.clientHeight)

Sounds like a Dalek when run in the default itch page, YMMV in fullscreen. haha


This is super neat and I love it.

Thanks! Also yeah... I like to leave the keys open to exploration! =P

I don't get it, but maybe that's the point? haha

Excellent storytelling! I loved this.

Thank you!

Thank you for playing! =D