Thanks! I'm not sure why I didn't do this to from the beginning. haha!
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Thank you! I'm glad you liked it.
After I designed that puzzle, I realized that the player wouldn't be able to do it again if they messed up later since items are a one-time pickup, so I made it a fail state. I'm thinking about changing it to where there are arrow tiles under the items to point the way, then removing the "exile" thing altogether.
I appreciate your feedback! I'm glad you gave the puzzles a second try. I realize they are a little more annoying than I had originally planned.
Thank you for playing, reading the log, and posting here!
This is a great idea! A museum space where interactive art and sound can be appreciated in the environment in which they were designed to be appreciated.
Also, how do I commission a "Fountain Room" for my house? =P
I'm a game dev / composer.
I've tried Ludum Dare a few times, but I get too ambitious and fail to meet the deadline. As such, I'm really just looking to write a song or three for anyone who is interested. I can put in whatever time is needed to make sure the music is on par.
Contact me via email (brandon at threadsmind dot com) or twitter(@happygameguy).
Side Note: I'm well versed in C# and Unity's inner workings, so I can lend a hand debugging things or giving general development feedback.