Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Brandon Thread

A member registered Jun 11, 2014 · View creator page →

Creator of

Recent community posts

Yep! I may add some final text to each item to make that a little more clear.
Thanks for the feedback, and thank you for playing!

This was really nice, Caeth.

Thank you for making it.

Thank you! And thanks for playing!

Wow! I love the art in this!

I also love 1.9 more things...

Great work! The ending was really a nice twist.

Thank you! I'm glad you liked it.

This is my spirit bitsy.


(1 edit)

Also this: 


Sounds like a Dalek when run in the default itch page, YMMV in fullscreen. haha

This is super neat and I love it.

Thanks! Also yeah... I like to leave the keys open to exploration! =P

I don't get it, but maybe that's the point? haha

Excellent storytelling! I loved this.

Thank you!

Thank you for playing! =D

Thank you! =D



They were fun to make until I added the levers. Then I had to make rooms for each on/off toggle state... for every other state change. That last puzzle had way too many rooms haha.

absurd! outrageous! possibly illegal!

Thanks! I'm glad you liked it! =D


Thank you for listening! I released an update today that seems to have fixed most of the FF issues I was seeing, but I'm glad to know it is working for others too! XD

Technically yes. It's in a pretty rough state right now, so at most it changes key and tempo. Pressing the button just pauses the music at the moment. It's a nice way to stop/restart the music without ugly audio pops.

I'm planning to make it more differentiated in future updates though!

The goal is to be able to use it as a "live" soundtrack for web games.

Thanks! Your videos are always great!

Thanks! It was fun coming up with them.


If you are using Chrome, you will need to add a tiny bit of js to make audio work. Chrome killed auto-play audio sources a few months ago, so now you have to have some sort of user interaction to make it "autoplay".

Best practice for the audio tag is something like this:

   <audio id="soundtrack" loop>
       <source src="yourfile.mp3" type="audio/mpeg">

Then you would you would hook into that audio tag id when the user first interacts with the game:

       function ostPlay() {
           document.removeEventListener('click', ostPlay);
           document.removeEventListener('touch', ostPlay);
       document.addEventListener("click", ostPlay);
       document.addEventListener("touch", ostPlay);

It's a little annoying, but until Chrome comes up with a better solution or reverses this change there's not really another option.

I hope this helps!

Thanks! Calm and lonely was my goal for the bot (and i guess this game too)!

Yeah... I wanted to try to do other people's bots (cause there are so many neat ones!) but I have almost no time this week. I've had "Lonely Monoliths" on my mind a lot recently (I'm trying to rewrite the code to be more interesting) and I wanted to do something for this jam. I'm glad you like it!

Also HAPPY BIRTHDAY (in a few days)!

See... It was so much easier to play this game locally... haha

Thanks for the advice! I'll have to add better instructions. =)

ONION! This is so good!

I just spent a good 20 minutes walking around talking to everyone and clicking on everything to see what each thing did! I LOVE all of the little interactions you put in.

I think the fireflies were the most unexpected. I giggled out loud when I turned off one of their little lights!

Also the music was SOOO nice! 

Gosh. I guess I just wanted to say this game is hecka fantastic, and it inspired me to want to go finish some of the games I've abandoned recently.

Thank you for making this.


(1 edit)

I really liked this!

The gameplay with the dungeon keys was neat, and the dialogue was fun! The music was very fitting with the art-style and dungeon theme.

It took me a second to realize I needed to talk to npcs multiple times, but once I figured it out I talked to everyone until they started repeating things. I think I annoyed the cat in the final room. =P

Great job!

I'm glad you enjoyed it! Thanks for playing! =D

Thanks! And based on this comment, I'm fully expecting your tape to drop any time now. haha

Thanks! I actually put effort into the dialogue this time. I'm glad it paid off. =P

thanks! I was fresh from making that bitsy keyboard and wanted to incorporate it in some way.


Thanks! I did the same thing when I was testing it. Haha

That was my first thought when I was figuring out how to do it, "surely this has been done before... it's too easy!"

Thanks! I built it as part of a character creator for a larger game that I'm currently developing.

Ah! This was so good! I loved how everyone's personalities made it feel like a happy little rainbow of party people.

I am sad I missed this one, but everyone did such a great job!

Thank you! I was going for a sort of bittersweet memory. I'm glad that translated.