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Brancliff

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A member registered Jun 17, 2016 · View creator page →

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This is a game about a wife who goes undercover to rescue her husband who's being held hostage because it's crunch time. Poor guy.

I don't normally play SigmaSuccour games but I'm pretty jaded with the modern games industry so I just had to get this one. I liked it. I think I'd actually give this one a 4/5 but I'll round up because anything with the SigmaSuccour name attached to it will get dogpiled. |: If you're wondering about the 4/5, here are the things I'll knock it for:

  • With a name like that, you're probably only going to play the game if you already feel pretty strongly about "GamerGate 2". So the point that the game is trying to make (which I'm for, by the way) is already kind of lost by the time you start downloading it
  • The combat tutorial doesn't appear until you're in the sewer, but at this point, you may have already had to get into fights while testing the studio's games. Because of this, I didn't know that you're supposed to time pressing Z instead of just mashing it - leading me to losing over and over again while testing the second game.
  • Sigma does not know how to write women. |: The main character I mean, not the office workers. I'm sorry, I know it's a bit soul-crushing to have one of your reviewers roast you for your marital status, but it's pretty awkward writing here
  • Which is also doubly troubling that he's used as the self-insert for the husband character. This means that at some point, he had to sit down and create a fictional wife for himself to repeatedly hit on him. oAo
  • Also, I'm not going to play the other False [Thing] games, but isn't that a pretty big reveal, that all this time he's had a thirsty wife? How does this change the lore of the games before this one and moving forward? also succour is cuter just saying
  • A bit of a missed opportunity - at the end of the game, when all of the developers are turned into plant monsters... Why plant monsters? I mean, I get it, as another RPGM user, it's one of the default assets. But I think it would have made for better symbolism if they turned into giant baby monsters, or maybe monstrosities from the character designer that was forced to mangle them for diversity / sensitivity purposes
  • Pacing: It's not that the game is too long or anything but when you first talk get into the office and start talking to the other developers, the setups for the arguments being made are REALLY long. Like, the setup to the complaint about how the characters all have to be made ugly now or that consultancy agencies are ruining the writing- you're able to make these same arguments in far less text, and I think you should because if it goes on for too long, it's easy to lose people. I talked to everyone so I got kind of impatient halfway through - I think the time I spent in the first room (talking to developers and testing some of their games) was, like, 75% of my playthrough time.
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This game is completely incomprehensible. I have no idea what it's trying to say. Did an AI both generate the ideas and write the entire script?

There is so much text dedicated to commenting on vague events and happenings that aren't actually shown. For example, there's so much dedicated to weird, out of the ordinary events happening in day-to-day life, and I couldn't tell you what a single one of them was. 

The plot beats don't seem to connect at all. The main character will ask himself 50 questions but is entirely incapable of making any individual decisions and has to have someone else make them for him. For example, alternating between whether or not the free chatting app was shady or not, or whether the person on it was shady or not. Meanwhile, the plot speeds along as if what's being described entirely in text (in this video game, mind, something that is supposed to be a visual medium where things can be shown and portrayed) is crystal clear.

Obviously with the title in mind, this game wants to say something about Asians, but I have no idea what. The main character constantly worries about whether or not he's grouping all Asians together, and if that's racist or not, and then at the very end of the game, he decides he hates Japan, and then becomes an outcast for it??? 

This seemed like such an unusual idea for a game, but now that I've played it, I have even more questions than I went in with. Nothing was answered. |: 

Beat the game with an incredible score of $10! Tried again and got $1040.

Really appreciate that if you're killed by something, it then disappears - even if you make a really stupid mistake, you won't make the same mistake again

Is there any way to play the game in windowed mode?

I got Evolution RTS through Steam. Clicking the play button, it opens the patcher. Spend a bit of time waiting here, I get the game to open. Say I close the game - when I open it again, why do I have to go through the patcher again? And I mean like on the same day too, like, the game hasn't updated in the 3 minutes between me closing the game and opening the game again.

THE CRISIS HAS BEEN AVERTED

Thank you!

Hey, could I get a hand with an error I'm having? Here are the logs:

https://pastebin.com/YHktUXyM

When I try to search anything, this error pops up, and if I hit "Continue", nothing shows up. If I hit quit, the program closes. Any ideas on what this could be?

I can even send you my project files if I need to, I dont have much yet anyway xnx

I've sent you my .json file - hope it helps! Did you get it? Mostly just writing to make sure you got it- let me know if you need anything else or you discover whats going wrong

Oh, silly me - I really should've done that when asking for tech support, huh? Here it is:


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************

System.NullReferenceException: Object reference not set to an instance of an object.

   at MVFinder.MVDataFinder.FindMapCommand(Int32 code, List`1 paramChecks, CommentDelegate commentDelegate)

   at MVFinder.MVDataFinder.FindGameItem(Int32 itemId, Int32 eventCommand, CommentDelegate commentDelegate)

   at MVFinder.MVDataFinder.FindItemChanges(Int32 itemId)

   at MVFinder.MainForm.button1_Click(Object sender, EventArgs e)

   at System.Windows.Forms.Control.OnClick(EventArgs e)

   at System.Windows.Forms.Button.OnClick(EventArgs e)

   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ButtonBase.WndProc(Message& m)

   at System.Windows.Forms.Button.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************

mscorlib

    Assembly Version: 4.0.0.0

    Win32 Version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

----------------------------------------

MVFinder

    Assembly Version: 1.2.1.0

    Win32 Version: 1.2.1.0

    CodeBase: file:///J:/Programs/Portables/MVFinder/MVFinder.exe

----------------------------------------

System.Windows.Forms

    Assembly Version: 4.0.0.0

    Win32 Version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System

    Assembly Version: 4.0.0.0

    Win32 Version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Drawing

    Assembly Version: 4.0.0.0

    Win32 Version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System.Configuration

    Assembly Version: 4.0.0.0

    Win32 Version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Core

    Assembly Version: 4.0.0.0

    Win32 Version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

System.Xml

    Assembly Version: 4.0.0.0

    Win32 Version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

Newtonsoft.Json

    Assembly Version: 12.0.0.0

    Win32 Version: 12.0.3.23909

    CodeBase: file:///J:/Programs/Portables/MVFinder/Newtonsoft.Json.DLL

----------------------------------------

System.Numerics

    Assembly Version: 4.0.0.0

    Win32 Version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll

----------------------------------------

System.Runtime.Serialization

    Assembly Version: 4.0.0.0

    Win32 Version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll

----------------------------------------

System.Data

    Assembly Version: 4.0.0.0

    Win32 Version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll

----------------------------------------

Accessibility

    Assembly Version: 4.0.0.0

    Win32 Version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

----------------------------------------

************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.

For example:

<configuration>

    <system.windows.forms jitDebugging="true" />

</configuration>

When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.

Can I get a hand with this? Once I hit "Find" the program has an error and doesn't find anything. qaq

It's not the .NET Framework 4.8 dependency - got another download of that just to make sure, and its installer told me I already have it.

This game was deceptively interesting - I got lost in it for a few hours even though I didn't mean to. Good stuff!

What program did you use to make this game? I thought it would be Flash (RIP) or something, but it didn't seem to be any filetype I could recognize. Are you going to be creating a downloadable standalone copy any time soon? Also, any plans for a level editor?