Beat the game with an incredible score of $10! Tried again and got $1040.
Really appreciate that if you're killed by something, it then disappears - even if you make a really stupid mistake, you won't make the same mistake again
I got Evolution RTS through Steam. Clicking the play button, it opens the patcher. Spend a bit of time waiting here, I get the game to open. Say I close the game - when I open it again, why do I have to go through the patcher again? And I mean like on the same day too, like, the game hasn't updated in the 3 minutes between me closing the game and opening the game again.
Hey, could I get a hand with an error I'm having? Here are the logs:
When I try to search anything, this error pops up, and if I hit "Continue", nothing shows up. If I hit quit, the program closes. Any ideas on what this could be?
I can even send you my project files if I need to, I dont have much yet anyway xnx
Saw the post for this on r/RPGMaker that got caught by the autobots - thankfully, my RSS reader still had a link.
Played it through to the end - it wasn't too long and took a bit over half an hour (with a lot of backtracking involved - I always picked the right way to go the first time, then changed my mind and walked back to check out the loot in the 'wrong way', then had to walk back; repeat a few times).
The game definitely has a very strong atmosphere. Definitely feels pretty uncomfortable throughout - pretty sure that was the intention, and it lands. That sort of thing is both a blessing and a curse, because while it really helps games jump out.... it also feels like that's all the RPG Maker community is these days -n-
Combat felt like kind of a slog, but maybe I shouldn't complain. The game is already pretty short, and there's actually very tangible character progression throughout - every level you gain increases the chance that you can knock out an enemy in one hit, so it really does feel like you're getting much stronger.
I'm wondering if there are some things I've missed - the screenshots here show the king in a fight with a goblin, but I never got to experience that.
Oh, silly me - I really should've done that when asking for tech support, huh? Here it is:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at MVFinder.MVDataFinder.FindMapCommand(Int32 code, List`1 paramChecks, CommentDelegate commentDelegate)
at MVFinder.MVDataFinder.FindGameItem(Int32 itemId, Int32 eventCommand, CommentDelegate commentDelegate)
at MVFinder.MVDataFinder.FindItemChanges(Int32 itemId)
at MVFinder.MainForm.button1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
MVFinder
Assembly Version: 1.2.1.0
Win32 Version: 1.2.1.0
CodeBase: file:///J:/Programs/Portables/MVFinder/MVFinder.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 12.0.0.0
Win32 Version: 12.0.3.23909
CodeBase: file:///J:/Programs/Portables/MVFinder/Newtonsoft.Json.DLL
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
This game was deceptively interesting - I got lost in it for a few hours even though I didn't mean to. Good stuff!
What program did you use to make this game? I thought it would be Flash (RIP) or something, but it didn't seem to be any filetype I could recognize. Are you going to be creating a downloadable standalone copy any time soon? Also, any plans for a level editor?