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brainheadbot

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A member registered Aug 26, 2024

Recent community posts

I've once again beaten the game on the latest update today and I've got to say it was so much fun. There are so many new shiny things to play around with but I also have some negative notes.

  • Positives:

Really cool mission select screen showing results for beaten missions. Enemies on the second mission actually pose a threat now. I love how an aircraft deploys player's mech at the beginning of some missions. The new map is visually a level above the previous ones. The deployment of enemy mechs is a sight to behold. It's thrilling and feels like an event. All of the new equipment feels like it belongs in the game and is fun to play around with.

  • Negatives:

The font used to describe equipment in hangar can be hard to read. I personally can't make out some characters. Map rotation that plays once the player arrow is situated on a mission point/location.somewhat irritates me at best and makes me kind of sick at worst (I would really like it to be slowed down or to be able to stop it on command). "X" is a weird place ona  keyboard to use to throw grenades with. I got used to it by the end but would like to be able to remap it if I wanted to (I would 100% put it on one of the side mouse buttons). And last but certainly not least: It's very useful to see mechs in smoke (both the player's and the enemy ones) but I can't see terrain which made me get stuck between some buildings more than once. I know I should carefuly consider where I'm throwing smoke grenades and memorize the terrain before doing so but this is just something to keep in mind. I would suggest making taller buildings stick out of the smoke making their roofs visible (that would even make smoke look more realistic).

All in all, I thoroughly enjoyed this update and the game never looked so sleek before. It's shaping up to be a really special arcady game and I love it.

I gave the game 4/5 because it's apparent the game is incomplete but has a fun core gameplay. I love the movement, visuals, sounds, main character quotes and so much more. However, due to its development stage, the game still lacks in worldbuilding (which is currently contained in mission briefings), soundtrack (which makes maps feel empty in a weird bad way that's hard for me to desrcibe), and leaves a lot to be desired outside of play (main menu ui, different gamemodes etc.) but those don't affect the core gameplay so they don't bother me as much right now. Another thing I noticed is how cluttered and/or unorganized maps can feel from time to time leading to weird and claustrophobic encounters (maps might be well designed gameplaywise but the bots pursuing the player might find themselves in tricky or unfun spots to fight). There is also so much space for various setpieces which are nowhere to be seen. 

I don't want any of this criticism to come of as rude. I've played the game twice -once before and once after the last update. I've beaten all the levels using all the weapons. I loved the inclusion of flying enemies which interact with environment in a  completely different way and it makes me wonder if there could be any water only enemies. I also loved the plasma gun (the one which charges up and shoots a straight line obliterating both buildings and mechs). All of the weapons are very satisfying to kill enemies with (which is always the main objective).

All in all I want to see more and I think you are steering the game in the right direction. I've shared the game to my friends and can't wait for the next update.

Loved every second of this.

The only thing that annoyed me was hitting cars with rockets and hurting my mech. It's definitely a mistake on my end but it kind of feels weird that the mech can't shoot over them.

Other than that, I can't wait to see and play more. I more than trust your creative vision so I won't make any suggestions.