Ahhhhh love this so much! Way to capture the whole aesthetic of both Trevor's work and that entire classic horror game era! Beautiful experience all around
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I think we do too!
When you only have 48 hours to make a game, a very hard decision of quality vs quantity is there. We think we made the right choice, but would love to make more for everyone who enjoyed it. Stay tuned!
Okay so from what I can understand here you should have the proper specs to be able to run it, so I am not at all aware of why it isn't running. :/
The error is very general and not super helpful, unfortunately, and it should run on Windows 10 just fine (runs on mine, anyway).
Do you by any chance have an antivirus or other security program running?
Haha hi! Lil' Guy doesn't usually feel like doing much but he does enjoy fish- that's about it. As for the statue, it's pretty weird. We're not even sure what it does! Just seems to like moving around sometimes.
Hey there! Sorry it hasn't been running smoothly for you.
So, Woodsy was made for a game jam, meaning we only had a weekend to make it as a kind of fun challenge for our skills, and to that effect we tend to forgo things that would be important for a full game release like an options menu (or really any menu at all) in favor of finishing the core of the game. So no, right now there's nothing you can do to change the graphical quality and make it run smoother, but there may be a way I can prepare a more optimized build for you to be able to enjoy it. I can't promise it any time soon, but I'll see what I can do. :)
Thank you so much for the kind words! We don't have anything to announce right now, but we certainly have noticed the attention Woodsy has gotten and are talking about continuing work on it. Means so much to hear you all enjoy it. :)
Ahhh what kind words! Right now we don't have any concrete plans to expand this game, but we have definitely noted the popularity and are thinking on it. Thank you so much for reaching out!
Love the video, thank you so much for the praise! :)
Right now we're all a bit too busy to continue this project, but seeing all the attention its gotten has not gone unnoticed. So maybe? I definitely feel it would be a project worth revisiting.
Sorry to hear we let you down! Under strict time limits for jams like this we tend to lose sight of the bigger usability features, in favor of more polish to the narrative, flow, or maybe just one more new feature that we want to sneak in. And since we all have day jobs, it's hard to find time to go back and add those after the event, and that's if we think to even do so in the first place.
Anyway, since you've asked, I went ahead and added that feature this afternoon. In the latest build you can go ahead and press Y on your keyboard while playing to invert your Y-axis look, on mouse or controller. Hope you enjoy playing!
Thank you so much for giving it a play man!
In response to the seriousness, the theme for this month's Ludum Dare was to mash together "two incompatible genres", so our group went for a mix of horror and an Animal Crossing-esque slice of life. Two genres we felt are at the complete opposite ends of the spectrum.
A strange deity, his beautiful islands, the magical powers they hold, and secrets they hide!
Miskro is a relaxing exploration game where you gain new perspectives on your surroundings and use that to discover new paths and secrets before finding an ultimate treasure. Come check it out, yo!
Made in under 48 hours for Ludum Dare #38 using UE4 and 3DS Max, and BFXR for some sounds. Download it for free and play:
And then hit me up here or on twitter at @ghodan_ to let me know what you think! Thanks!