I've yet to beat the game, but it was an honor working on the game with you. Hope you're continuing to excel.
Braillynn
Recent community posts
Was a bit let down by how lackluster the game is, but have to remember that it is free. There's no enemy variety, no background music, the AI of the enemies are pretty dumb too. Instead of swarming you, they will wait in a line which really decreases the challenge. The game doesn't warn you that you've been poisoned, you just randomly start taking damage while moving while a weird screen effect plays. I really hope the dev goes back in and improves things as the PCE could use a good roguelike game.
I felt like Bloom was a big breakout hit for the Playdate in that it was one of the only worthwhile homebrew games that could compete quality wise with the games available in season 1. I felt justified in paying $10 for this game with compelling characters and story. That was at least until I got to the ending. The game builds to what should be a grand finale and yet falls on its face with a rushed ending that in no way closes out the story arc for any of the characters that have been introduced. You really get the feeling that the developers ran out of time as the ending of the game was being made. I'm very disappointed in this game and no longer believe it's worth the $10 it goes for.
Loved playing this game on my C64 Maxi. Was finally happy to play this on my Ultimate 64, but when I select Start Game from the main menu, it goes to a black screen and nothing ever happens. This happens with both the regular crt image and easyflash image. Unfortunately I can't play this game anymore :(
I think this is an amazing port, but it felt like it plays too fast for me on my TheC64 Maxi. Also the controls didn't feel the most responsive, needing to hold the direction on turns otherwise it didn't register. Maybe I'm just new to Pacman? I know the sound effects didn't sound accurate to me, but I'm wondering if that's just the SID chip?

