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bradm89

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A member registered Oct 22, 2019 · View creator page →

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Honestly, easier thing to do is just use the same material for everything and simplify your tires. Your tires can just be a cylinder using a dark grey with a little bit of indenting work. Then join all the meshes together, UVing all of the things to one mat/texture. I think you should be able to bring down the tri count/render call on all of them by ~90% while still keeping most of the fidelilty

Worth it for the discounted price, but respectfully, there are some serious optimization issues here. One tire for example is 3500 tris. That is crazy! 84 submeshes on a single truck model.. I'm not sure if you've ever worked under the hood for games, but each one of these is a render call, these need a lot of effort to re-work in order to be game ready. Worth it for the 90% off discount though.

Well done!

Oh okay, cool! Got it! Beat the game in a couple of minutes after that one, haha! Great job.

Well that's nice of you, thanks friend! :) What OS do you have? Maybe I can do a build for you!

Really really fun game! Nice use of lighting and cool idea. I really didn't like the use of Z/M as hotkeys, but everything else was great. 

Fun game! Simple but addictive. I can see this being a fun game on mobile too.

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Nice game! Unfortunately I get to the fourth level I think it is and it's bugged, I can walk on the air and can't push the box over the edge or do anything else really (the hint doesn't help). Other than that, great game and probably my favourite so far!



Thanks! The mechanics are earth, wind, fire and earth, I'd say experiment on the elements around the room.. There are two buttons in visible sight, hit them!

Good effort! I would say focus on the gameplay loop a little bit - make sure it's enjoyable/smooth before moving on to another task. Great effort for a 14 year old and I wish you the best in your future!

Good effort!

Pretty good, especially for a beginner, I would say make the controls just a little bit smoother and the challenge just a bit more gradual, tutorials would be helpful as well (it took me a minute to realize I could throw jumpman) - but overall great job!

Very impressive and super creative! Impressed you were able to get this much done in such a short amount of time, too. Bravo!

Thanks Tommy! Great idea about feedback for deaths. We spent so much time on the graphics, animation, and the elemental side of things that we really had to rush out things like the death sequence unfortunately, but we plan on extending the game post-gamejam to have more features like that :) 

It's also meant to be a little but punishing (as it's a quick game) and for the player to learn a little every time they die.