you're right that bots are the main thing — they're how many tiles you can work at once, and there's a cap on that per run. So more area 3 tiles + your current bot cap means it crawls. Prestiging raises the cap though, so that throttle opens up the more you prestige. There's also a distance factor — the further from the bunker, the harder the land is to "revive" — so area 3 is those two stacking. Is it feeling like a fair grind, or too steep even with prestige in mind?
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A member registered Mar 25, 2017 · View creator page →
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Rebuild the world, one spark at a time.
Simulation
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A prototype of a tower defence game i'm creating any feedback would be appreciated
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Recent community posts
Reclamation Idle : Alpha 1 comments · Replied to Zacksterkills in Reclamation Idle : Alpha 1 comments
Reclamation Idle : Alpha 1 comments · Replied to Zacksterkills in Reclamation Idle : Alpha 1 comments
Reclamation Idle : Alpha 1 comments · Replied to Zacksterkills in Reclamation Idle : Alpha 1 comments
Reclamation Idle: Prototype [abandoned] [only visible for comparison] comments · Replied to spike_mf in Reclamation Idle: Prototype [abandoned] [only visible for comparison] comments
Reclamation Idle: Prototype [abandoned] [only visible for comparison] comments · Replied to PJOZeus in Reclamation Idle: Prototype [abandoned] [only visible for comparison] comments
Hi, i completely get what you mean there’s definitely a lot of placeholder layout right now. I kept the spacing open since the UI will expand in future updates, but I’ll take another look at tightening it up. Thanks for the honest feedback! And thanks for giving it a try, feel free to give any other criticism and suggestions and I'll keep working to improve on it
-Brad
Reclamation Idle: Prototype [abandoned] [only visible for comparison] comments · Replied to bearrittas in Reclamation Idle: Prototype [abandoned] [only visible for comparison] comments
Thanks! Next update should be sometime this week, it'll add quite a bit more stuff, currently the main reason for me uploading this (so early() was to just gauge whether interest was there for the idea and whether people had feedback as im all for community driven changes. All feedback will be considered while i continue development.
-Brad

