Awesome game! Love this 4real. Super smart puzzles and usage of the teleportation mechanic like I've never seen before.
Brad Donohoo
Recent community posts
right - so what you could do though - is make the camera position(s) set to a specific location that goes according to screen width and then
add / subtract an "offset" variable - also according to screen size or the player. Another alternative - would be to use a LERP in order to move the camera more smoothly to the position that it needs to be.
It would shift when the player changes directions - but it changed all the way to the other side of the screen . . basically - it changed so much that the player appeared to be teleporting or something from one side of screen to the other - .. although it clearly wasn't of course - just the cam pos jumped too far. It might be worth noting that this may be because I tried playing on my 4k monitor and not a smaller one - so the distance /width of my screen might be too big for 4k w how it's coded.