Thanks for asking! There are currently no solid plans for localization to any language, however once the game is finished, I'll almost certainly publish the Godot project itself and if translations are made, I'll try to work them in to a single release. depending on how well the game does I'll also see if I can pay for translation work in a more official capacity, but that's not something I can really plan for in advance I'm afraid.
Boxman12
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I just published a version where the elevator and Francesca's cutscenes crashing are fixed, was pure carelessness on my part that they got published, apologies. As for getting stuck, that's a known issue, but would require a significant overhaul to the way the movment works in 3D which I am simply not able to do right now, though it is a priority. I don't have a fix for that other than returning to the main menu, your progress saves every time you enter a room, so you lose nothing by continuing there.
This is extremely helpful feedback. There's two things I can't act on, namely changing the size of the dialog window because yeah, it kinda has to waste a bit of space to accomodate for longer lines unfortunately, and much as I would like to, I'm not sure I'll be able to add a back button, though I will try. An option to hide the reticule and a "fullscreen image" button are very good ideas that I can act on pretty easily, I'll make sure to work on them whenever I'm able.






