I'll say right away that the metal mechanics work well, there's just a limit to the metal you can collect (just like in TF2). Yes, the limit is set correctly, but I messed up with the addition... The other mechanics will be fixed and refined. And yes, happy belated New Year)
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Well, then:
1) Why is the upgrade hitbox small? This is a technical issue. The hitboxes literally overlap each other, which is why I had to go for this temporary compromise.
2) Why does the wrench keep being removed? Initially, it was meant to make the game more challenging. Later, I realized that it was a bad idea...
3) Why the right mouse button? Because it was more convenient to test the equipment removal mechanic this way.
In the end, I would say that this prototype turned out not very good. (I understand that perfectly) But the project will continue to live and develop.




