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bourbonandcoke_ops

4
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1
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A member registered 37 days ago

Recent community posts

Hey Bourbon and Coke,

It’s almost funny that you mentioned stress and ASMR because, honestly, "Beat Blast" blows harder than I expected. Maybe you needed something stronger than ASMR while making this trainwreck of a game. If creating a decent game was such a tough job for you, maybe it's time to rethink your approach.

Next time, focus more on delivering something that doesn’t make players feel like they’re doing a job just to get through it. Fix the issues, polish the gameplay, and maybe—just maybe—you'll end up with something that doesn’t blow.

Take care, and good luck with your next job.

Olldav, what the hell were you thinking with "Dessert Runner"? Did you just decide that gameplay is optional now? Because that’s exactly what it feels like. This sorry excuse for a game has about as much gameplay as a brick wall—and honestly, the wall might be more fun. The movement is so goddamn trash that it feels like you’re dragging a dead weight through quicksand. How are players supposed to enjoy a game where the basic controls make you want to throw your controller out the window?

"Dessert Runner"? More like Deserted Runner because there’s nothing worth sticking around for in this trainwreck. The movement is so clunky and unresponsive that it’s like trying to steer a shopping cart with a broken wheel through a minefield. Every step feels like a **chore**; every jump is a nightmare. It’s like you went out of your way to make sure playing this game would be a **miserable** experience.

Seriously, Olldav, how the hell did you think this was acceptable? Did you even test your own game, or were you too busy congratulating yourself on finishing it? Because from where I’m standing, it looks like you took a steaming pile of crap, slapped a name on it, and called it a day. There’s no flow, no fun, and absolutely no reason for anyone to waste their time on this piece of garbage.

In short, "Dessert Runner" is a complete disaster. The gameplay is nonexistent, and the movement is utter trash. Olldav, you need to go back to the drawing board and figure out how to make a game that doesn’t feel like a painful waste of time.

Blocking free speech in the comments is a pathetic move that screams cowardice. If Olldav can’t handle a bit of criticism without resorting to silencing dissent, then he’s no better than MrBeast’s shady behavior. It’s like he’s trying to live in a safe space bubble, where only praise is allowed and honest feedback is crushed. This kind of bullshit move just proves he’s all about protecting his fragile ego rather than actually improving his game. It’s the same disrespectful garbage that shows he’s not ready for any real scrutiny or growth.

Dear Riltho18,

Riltho18, what in the actual hell are you talking about? Saying Bourbon and Coke's game "Beat Blast" is a "very cool and unique concept" is like calling a dumpster fire a cozy campfire. Are we even playing the same game, or did you somehow stumble into an alternate dimension where "Beat Blast" isn't a complete trainwreck?

Calling this game "unique" is an insult to every genuinely creative and innovative game out there. What's unique about a broken, buggy mess where half the time you're fighting the controls instead of the enemies? Nothing. It's not "cool" when your character gets pinned against a wall and suddenly forgets how to shoot, leaving you helpless as the game screws you over. That’s not a “cool concept,” that’s a complete failure in game design.

And seriously, Riltho18, if you think this is what qualifies as "cool," you need to raise your standards. There’s nothing cool about a game that feels like it was thrown together in a rush without any care for the player's experience. Calling it unique? Sure, it’s uniquely bad. Uniquely frustrating. Uniquely the kind of game that makes you want to throw your controller through the screen.

Next time, maybe actually think before you try to defend a game that’s clearly broken. "Beat Blast" isn’t a "cool and unique concept"—it’s a joke. A joke that no one’s laughing at, except maybe the developers who somehow managed to convince you it was worth playing.

Yours Sincerely,

Bourbon and Coke ops

Dear Bourbon and Coke,

Your game "Beat Blast" is a complete disaster. It's mind-boggling how anyone could release something this broken and expect players to enjoy it. From the moment you start, it's clear that this game is riddled with so many bugs that it’s practically unplayable. One of the most infuriating issues is the goddamn fact that you can't shoot when you're pinned against a wall by an enemy. Seriously, who the hell thought that was okay? This isn't just a minor glitch—it's a game-breaking flaw that ruins any chance of having fun.

When you play a game, you expect it to work. You expect that when you press a button, the character will respond. But no, in "Beat Blast," you get stuck like a sitting duck, unable to do anything while enemies tear you apart. It's like you didn't even bother to test the game before shoving it out the door. How are players supposed to enjoy the combat when they're constantly screwed over by the game’s shitty mechanics?

And let's talk about immersion—because "Beat Blast" has none. Every time you're pinned against a wall and can't shoot, it's like the game is slapping you in the face, reminding you that it's a broken mess. It’s not just annoying—it’s infuriating. How can anyone get lost in a game world when they're constantly being yanked out of it by stupid, avoidable bugs?

Bourbon and Coke, what the hell were you thinking? Did you actually play your own game, or were you too busy patting yourself on the back for finishing it? Because "Beat Blast" is anything but finished. It's a crappy, broken mess that feels more like a half-baked beta than a full release. Players deserve better than this pile of garbage. It’s time to stop making excuses and start fixing the damn game. Otherwise, you’re going to lose whatever shred of respect you might have had in the gaming community.

Yours Sincerely,

Bourbon and Coke ops