Works really well, had a lot of fun! Let's talk about how this game is only 7 MB too??? Puzzle mechanic is great, textures are simple yet coherent, this is really interesting. Probably the best game I've played in this jam. Finished in 7:22.
bouille
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Fun take on plaformers with having to go back to the start - I'm not that knowledgeable on platformers but it seems original! Really permits exploring the level in depth. Main character is simple but cute, animations for death and in end screen gives personality. Music and other assets fit well, good curation. Had fun::
Very fun! Lots of upgrades, it's a bit intimidating at first but the diversity of weapons/protection/speed is appreciated. Atmosphere works well, and the save system and scores is something really unique in this jam from what I've seen. UX wise, I was a bit confused to have upgrade selection on the left, upgrade buying on the right, and play in the bottom center. I've clicked on play wanting to buy an upgrade twice.
Great atmosphere, was fun finding the mysteries! I went and attacked the minotaur in the dark, did not expect to be able to talk with him in the dark. Same as other commenters, I wanted to accelerate dialogs and ended up attacking directly!
I managed to complete the puzzle with the symbols, was not too difficult and quite interesting.
Got stuck on the rusty bell step - I had already set the wind up during chapter 1, and the bells were ringing without completing objective. I love the chicken-legged design of the robot, the small details like oyster mushrooms in the right area, and the way you represented the waterfall with the gleaming squares. Game resolution is a bit wonky though, the play button was almost out of my page, as well as the top of chapter items.
Thank you, glad you had fun and met Steve! Loop detection was quite fun to implement, I did not think about counting turns and loops but that's an interesting solution that could've enable being less strict!
Basically, I've got templates for each loop, and I'm comparing how the shapes match for each of the templates according to two mathematical distances:
- a simple average of root-mean-square distances to determine which knot "fits best" among the templates
- Hausdorff distance to determine how well you've scored
Which, with some normalizing and rotations, works well enough IMO for a small jam game!

