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bouille

38
Posts
3
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A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

Works really well, had a lot of fun! Let's talk about how this game is only 7 MB too??? Puzzle mechanic is great, textures are simple yet coherent, this is really interesting. Probably the best game I've played in this jam. Finished in 7:22.

Fun take on plaformers with having to go back to the start - I'm not that knowledgeable on platformers but it seems original! Really permits exploring the level in depth. Main character is simple but cute, animations for death and in end screen gives personality. Music and other assets fit well, good curation. Had fun::

Very fun! Lots of upgrades, it's a bit intimidating at first but the diversity of weapons/protection/speed is appreciated. Atmosphere works well, and the save system and scores is something really unique in this jam from what I've seen. UX wise, I was a bit confused to have upgrade selection on the left, upgrade buying on the right, and play in the bottom center. I've clicked on play wanting to buy an upgrade twice.

Great atmosphere, was fun finding the mysteries! I went and attacked the minotaur in the dark, did not expect to be able to talk with him in the dark. Same as other commenters, I wanted to accelerate dialogs and ended up attacking directly!

I managed to complete the puzzle with the symbols, was not too difficult and quite interesting.

Fun game, great atmosphere! I did a bit over 90s but definitely could have tried harder aha. Nice asset curating, visuals fit quite well.

Probably the most thematic use of the "platformer with time loop" genre for this jam! Had a lot of fun - last level is hard though, had to retry a few times. Did not get to play with music, even with refreshes...

Nice vibes - love the palette, pixely 3D, and effects (orange shadows/reflections notably)! I was a bit confused about what to do for a while - it clicked when I understood that the symbols at top right were objectives. Not sure how I reached the crosses though.

Got stuck on the third level - is there something to do or is it over?

I escaped! No precision, only strength. Got stuck reaching for the prison door a few times, before clicking on the help button to understand speeding up.

Cute small game! Always nice to be able to jump very high in a platformer. The circuit mid level objectives are interesting. First game?

Nice concept! I almost got stuck before understanding you need to assign variables in order to be able to click on continue.

Nice loop and pulse mechanic! It seemed a bit "easy" to solve everything with really short loop that contains a single pulse, was fun figuring things out. Monsters are scary, I expected to die when I hit the one that the button makes disappear!

Got stuck on the rusty bell step - I had already set the wind up during chapter 1, and the bells were ringing without completing objective. I love the chicken-legged design of the robot, the small details like oyster mushrooms in the right area, and the way you represented the waterfall with the gleaming squares. Game resolution is a bit wonky though, the play button was almost out of my page, as well as the top of chapter items.

Got stuck in the first puzzle too, cannot get to link the lights together. However I've got a nice Mario & Luigi: Partners of Time vibes/flashback with the dialog/first scene art/audio! Nice atmosphere!

Nice platformer! I've reached the end without going through the green area you mention in the description though - only black and yellow areas. Did I miss something?

Thank you, glad you had fun and met Steve! Loop detection was quite fun to implement, I did not think about counting turns and loops but that's an interesting solution that could've enable being less strict!

Basically, I've got templates for each loop, and I'm comparing how the shapes match for each of the templates according to two mathematical distances:

- a simple average of root-mean-square distances to determine which knot "fits best" among the templates

- Hausdorff distance to determine how well you've scored

Which, with some normalizing and rotations, works well enough IMO for a small jam game!

Thank you very much! I've tried to "flatten" shakiness but maybe some loops are still too difficult, sorry about that!

Nice vibes and cool minimalist models!

Nice one! It's interesting getting the new elements bit by bit

Got surprised by the teleporting loops! Fun game, plus overall vibes and ambience work well!

Nice one! Love the style, easy to understand. Did not go much far (~200m in a few attempts, cold balls are too hard to get) but it's fun!

That's a great score, nice one! And thank you very much

Thank you very much!!

Looks like you're part of the few that got the twist, I'm glad! Thank you!

Thank you, that means a lot to me!

Thanks, was fun playing with numbers!

Thanks!!

Very chill, love it! Nice sense of detail with the plant based font too!

Very chill, love it!

That's great! Nice way of combining a classic with a word game

Double flipper idea's quite interesting, nice atmosphere too!

Double flipper idea's quite interesting, nice atmosphere too!

Great ambience!

That face with the umbrella open is amazing!

That multitasking idea is really good!

Love the ambiance! I got stuck between two large rocks, was fun!

Love the style, game is intense! Nice one!