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botv6

28
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3
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A member registered Dec 15, 2021

Recent community posts

detroit become human ch 10 fugitives squat branch lmao me and this game have major history dw about it

The visuals in this are great especially with the turnaround yall had and the actual narrative itself I found pretty relatable. I would have liked to know more about the connection between this fighter and the spirit but I found it to be a pretty clever narrative tool. On top of a different font, I do think that yall should have committed to either solely keyboard or mouse input though since it feels clunky to be swapping all the time

This is such an interesting concept and reminds me of a book I read way back in elementary school. I think its called everyday everyday and it deals in a similar concept. I'm very interested in narratives that mess with timelines and perspectives as well as bittersweet tragedies so this is something I'd very much like to see expanded although I think you executed the concept very well in its current state- it may not need dlc yk. also what make and model maserati lol

The tone and atmosphere of this was solidly executed and I liked your approach to the man living in the church, it overall reminded me a little of a certain segment of a game I played long ago that will not be named

overall, this was pretty solid and you did well on characterization but like, other people, I had some issues with the UI.. The font type and point made it a bit straining to read especially without full screen mode and I think the game would have benefitted from utilizing either mouse or keyboard input as the switching made it a bit clunky. 

You're someone trying to help a friendless quail make friends. I got the ending where Tod and Roger peck seeds together. There were some spelling errors through this but I didn't catch anything else. The audio and visuals were very cute and I think this level of abstraction worked towards endearing people towards Tod. I really enjoyed the narration style and fourth wall breaks and how playful this is

A story about a kid who has trouble making friends because he likes the birds better. I think there's only the one ending of the bird hopping on Liam's head right now so that's the one I got. Other than it being an outline, there were a handful of grammatical and spelling issues throughout this. I think this is a very endearing concept but as someone who knows a lot about birds, it did make me a little nervous when Liam offered cookies to the birds lol

I play as a cashier at a store who encounters a bloody priest. I played multiple times and I think I got all endings. I had no technical issues but I kinda wish that you expanded upon some of the branches. It's very short which isn't inherently a bad thing, I just wanted more information. I liked the visuals when they were there as they did establish a little more information but I wish there were more of them.

You are a person running a store during some apocalyptic event. I got the customer death ending. I didn't run into any issues but I would have liked something a little more to break the monotony of running the store every day.  I know the visuals are placeholder but I liked how they made this feel a little like a point and click game. 

I am a high schooler whose day gets interrupted by some strange events. I played twice and got the I don't believe in ghosts ending and then I think I dead ended after checking out the corridor. Aside from the potential dead end, I didn't run into anything. I enjoyed the whimsy of this, especially when the sandwich started whispering and I do hope that you get the chance to finish this at some point.

I play as someone looking for a friend. The first ending I got I woke up alone and the second one, I found myself sitting alone on a cliff.  The hover color of the options made the text really difficult to read and the constant running block of content got overwhelming after a bit I also found the wording to be a bit wonky and difficult to understand but I didn't run into any technical issues. I think the hazy images worked well with the overall vagueness of the narrative. The first image did admittedly freak me out a bit because of how much it felt like being in an underwater cave or something like that so props for that but I also am just deeply horrified by water in general.

You play as a little girl writing in her diary as climate change destroys the earth. I got the bake sale ending. There were a handful of grammatical and spelling issues throughout this. I am not sure if those in Lia's diary entries were intentional but there were others outside of it. Also under one "turn the page" option, I suspect you left a note for yourself in there bc I'm hard pressed to believe a Nordic child would write "eh whateva thats a problem for tomorrow me". The illustrations were a good move in selling the child's pov and I think this is an interesting concept but I think this could have been pushed further. 

You play as a robot talking to a girl about the past. The first ending I got, VAL shut itself down and the second ending, Layla offers to help rebuild the archives. I think there was and instance lines where the chat name was the wrong character and there were some incontinences in their users too. One of the image files didn't load and the black on that cyan was also straining to read. I was a bit lost on VAL's connection to the past and who this "her" was and why any of this mattered among some other gripes that are too much for a comment but if you want a more in depth crit shoot me a message on discord (botv6). Outside of that, I thought the visuals were charming and I liked how Layla used emojis and immediately sent a doodle. I found it pretty endearing.

You are on a date with a strange person. I got the ending where Sybil wanted to keep me  as a pet. No tech issues but I did find the bright red on hard black quite straining to read.  The classy restaurant music in the background with the lack of people oriented noise was nice and sold the fact that we were the only patrons around.  I thought the writing, especially around Sybil was very effective at communicating their allure and how otherworldly and attention grabbing they are.  I overall enjoyed the writing in this.

You start a new office job with a weird boss. I played twice  and ended up getting burned by the cult once and the other time, unwillingly got inducted.  At some points, some of the options got cut off at by the end of the screen but because there was no scroll, I couldn't reach them without zooming out the webpage. I didn't run into anything else outside of that.  I think like everyone else, the scream really caught me off guard but otherwise, the audio was used well to establish setting.  I do wish there were more options in interacting with the boss especially after picking up on his odd behaviors. 

You play as a shrunken human looking for food in a human's home. I played multiple times and got endings 1-4. No technical issues but I would have preferred a longer audio or a perfect loop because it got annoying after a bit. I really enjoyed the visuals and thought they were used very effectively to establish setting and tone quickly. Setting the game to run in full screen was a good move too.  

I play as Dani Loewe, a computer tech tasked to hard reset an ai program that's killing crew. I played twice and shut down the ai once and then walked away. I didn't run into any technical issues but there were a few grammatical issues I noticed. Also some very nitpicky writing related things but if you want a full crit on that lmk. I did enjoy the ambient computer noises and I think it was successful immersion. Outside of the noises, I liked the ai using my own statements against me to justify itself.

The last of a model of robot and a girl have a conversation. I ended up wandering with Layla. I like this chat-log format however, the dialogue between characters feels like they have the same voice. If this was intentional, disregard but if not, it's in your best interest to give each of your voices strong, distinct personalities, especially in a story format like this one. No technical issues.

A breakup over some comic con prints. I got the ending where they agreed that it was over the Miguel prints. I appreciated how concise this was and found the abruptness of the ending funny. I didn't run into any issues

During a shift at starbucks, I have a weird interaction with a strange regular. I managed to end my shift without incident the first time and then saw him with a weapon the second time and entered a legal battle. I didn't have any technical issues but I would have liked more options and branches to explore as there were a lot of long segments of text that seemed to choose my fate for me. 

My dog got lost in the midst of a zombie outbreak. I died to zombies in the back of the burger place. I like the variety of branches and outcomes however I would have liked more tells as to what will and won't kill me. Didn't run into any technical issues

You play as a duck who is traveling somewhere. I played multiple times and ended up with many different endings in several parts of the world. While all the possibilities and different scenarios I was in were intriguing and held a lot of fun potential, I would have liked to be able to play them out myself. Also, the first option about the duck's name felt reversed. It seemed as if hitting no should have had the response that hitting yes did. In the future, you should consider getting your work peer reviewed as there were a handful of grammatical errors in this and I think talking to someone else would help when structuring your story.  

I am fishing with the intent to find a whale shark which I did end up catching. I didn't run into any issues here and I enjoyed how this felt like the text version of when I used to play animal crossing and fish for hours looking for things to complete the aquarium. 

I was supposed to be questing to the top of a tower for treasure. I didn't do that I stood still against the lions and the narrator got mad. I didn't encounter any issues but I did very much enjoy the tone and humor of your writing.

You are being tried for stealing before the queen. I got exiled for 5 years the first time, played again and got executed twice. I'm not sure if the try again/give up option was meant to be a time loop but I would have liked clarification on that. It is an interesting concept and it would be worth seeing it realized fully.