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borsteneber

16
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1
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A member registered May 12, 2025 · View creator page →

Creator of

Recent community posts

You're welcome! How about the "download my game"-part ?

Beautiful atmosphere! But like others, I had a hard time figuring out, that I could walk trough the narrow passage. Would you consider putting up a sign that says "to the dumpster" or something?

Well, I have looked at your other project with the knight (I will not use the p-word!) and I'm not sure wether you need this lesson, but here goes nothing:

Collision is a very important topic in computer games. The easiest way to do it is with square blocks. So, in skull hunt (like the name, btw) you could make 3 kinds of blocks. Those are all of the same size, it would be a good idea to pick a power of 2 for various reasons... I like 16x16, for example.

first one: ground, basically nothing, just a free place the pc can walk to.

second one: wall, this one is collidable (is that correct?). That means? ... The pc cannot walk here and most importantly, if the player tries it, the pc is:

a. stopped

b. put back to the last position, it COULD walk

The important thing about the wall-block is that it is absolutely solid. (That means collision happens from all sides). So for that nice labyrinth-look, you would want to make sure the graphics reflect that. The blocks should have an outside and an inside, in your graphics that outline, that marks the walking-area would be the outside, the bricks the inside. And then you'd have several blocks for different pieces of wall:

-a block that has a vertical outline on the left and a vertical one on the right-your basic vertikal wall

-a block that has a horizontal outline on the upper and one on the lower side-your basic horizontal wall

-four corners with adjacent vertical and horizontal outlines

-four end pieces (3 outlines each)

-and so on...

(And then you click your labyrinth together like a puzzle.)

third one: pickupablething, in this case the skull. Guess, you know how this goes...

That was a lot! I hope, I didn't tell you tons of stuff you already know. If you want to do me a favor in return, please download and play my game (or demo) and leave a comment!

Sorry, didn't mean to nag, but I think the game becomes more difficult than it needs to be. If you need help, I have little bit of experience. Can't promise anything, though...

The download process is far too complicated! Why don't you just upload the game directly to itch.io?

I like this, but have you, Tom Mulgrew, tried pulling the camera back a bit and displaying the player's car? Would give the player a better overview.

It looks nice and is fun and the easy mode is really easy, I won the first race.

Nettes Häschen! But the walls are deadly, really?

nice, simple, old fashioned-I like it!

First of all: the berry-enthusiast has no mouth, what will he do with the berries? Secondly something you might want to try: If you make sure the objects are drawn in the order of upper screen end to lower screen end, the perspective should work better...

by the way, I also experienced the last-berry-problem.

This game is brilliant! I am very jealous, wish I could make something like this...

Playing a C64 game in the browser is really cool! The bad guys got me fast, but It's still great!

Beautiful graphics, very nice game! There can never be enough stone age computer games...

I thought about this and I guess I should tell you that you are violating copyright law. The company that owns the resources, you used to make this game, would not like this. Personally, I don't care about that, but for your own sake I advise you to take this game off the internet and replace all the copyrighted material with some of your own make. I am not trying to give you trouble, I am trying to help you.

nice little game, well done!