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born weird

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A member registered Jun 05, 2024 · View creator page →

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Wow you got a lot further than I thought people would get. Thanks for the bug reports -- a lot of this is fixed on the next build I'm working on. I appreciate your time and thoroughness!

The Steam demo/test will be released soon.

Just manual saving for this demo. I turned it off because I wanted people to be able to try/test a lot of the different items/unlocks without needing to play a 2-3 hour demo for far longer.

I like this idea -- I'll put it on the list.

!! I WILL FIX THIS IMMEDIATELY !! :P

Thanks for the report. What color eyes should he keep? I'll set them to that color.

Thanks a lot. Tap Ninja is a great game and the dev has actually given me a lot of really good feedback and is a great guy.

Yeah, the changes and improvements and refactors never stop haha.

The nightmares will definitely be in the beastiary -- I'm conflicted about the camp button because without giving anything away there are multiple "hubs" and the idea is that outside of some setup, ie- building the first ~5 things you just don't have any real reason to return.

I'm not completely sure how I want that to go. It used to be a button in the top right where saving was.

I found the Aegistrike bug-- I can't seem to see the Roc Shell one. It is 5% of current HP so the number it negates does get lower if you do take damage I'll keep looking but any additional information about other gear/what you're fighting/ability use could be helpful.

Thank you! I was able to find it quickly -- fix uploaded now.

Hmm, strange that it tracked it and then stopped. Could you try to save and refresh the game and see if it persists?

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I feel like an active "Idle" game is counter intuitive.. but I could definitely see that some people could feel that makes it more of a game game.

Thanks for trying the game out! :)