A member registered Jul 22, 2022
Recent community posts
what I like about these kinds of games is that once you have mechanics you can make as many levels as your imagination provides, which is why you can make a great and polished game with THIRTY LEVELS in THREE DAYS like holy shitake mushrooms
take Kirby's Dream Course (one of my favorite classic games of all time btw), but make it Team Bugulon masterpiece, and make it even more difficult and unfair (in a fun way)
speaking of difficult and unfair I got all the trophies yay me
Amazing game. Aside from the whole "make a platformer but easy mode" thing I found this really fun to mess around with. Customizing my preferred controls was fun, especially with juice, but cranking everything to the maximum or minimum is fun too. And playing through the whole course as the platformer gods themselves is great.
Thing I thought of while playing as Madeline: a "one level, multiple characters" game would fit really well in a jam, and even one of your older jams (2019 I believe) had a amazing winner with a similar concept. Maybe "one level" could be your next jam theme! I know I would have fun playing a bunch of games in that style. I'm sure you'll think of something better in time lol but it would be cool
a few thoughts
the bosses are WAY harder than everything else, especially the last one
a few more checkpoints might be helpful - I often fell in a pit trying to get a secret or something and having to spend ten minutes getting back
huge Yoshi's Island vibes, especially in the first two worlds (not a bad thing AT ALL)
just as polished as the rest of your games! shame this wasn't in a jam.
keep creating team bugulon, you're one of my favorites
very nice sequel! I remember when you guys released Tricky Keys in 2020 and how blown away I was. this feels like that all over again. while the two games take completely different approaches they both work really well. add more levels some time!
I really love how the levels are named and how you execute them as parts of commands. Not only does it force you to acknowledge the level's name, something I don't often do as someone who plays a lot of browser games, but it's also a nice save system. During level B I accidentally hit the reload button instead of my 3 key (because Chromebooks I guess) and lost all my progress, but I was able to remember the name of level B (which I won't say here because spoilers) and got back there no problem. I greatly appreciate this system and I wish all similar games worked like this when feasable.
Great game too, pretty fun for a game with such a high wpm requirement
River the Dinosaur and the Mysterious Portal that Ate the Entire Existence comments · Posted in River the Dinosaur and the Mysterious Portal that Ate the Entire Existence comments
These Out Of Control Booty Shaking Kittens Are Ruining My Castlevania™! comments · Posted in These Out Of Control Booty Shaking Kittens Are Ruining My Castlevania™! comments
rule #1 of the modern rage game: controls must be really difficult to master
rule #2 of the modern rage game: level design must have a lot of falling back down points
rule #3 of the modern rage game: game must be masterable (i.e. minimal randomness, consistent controls and level design)
now I know the controls are random every time but come on I think this fits the rage formula
Edna - Out of sight, out of control comments · Replied to MaffiaMuffin in Edna - Out of sight, out of control comments
I'll try to keep this short lol it's a convoluted setup in words (spoilers!)
You should see a passage leading out of an impossible wall and think, "how do I get up there?" That's where the sushi is. Go to the bottom of the level with the two guards. You should be able to bring one with you by positioning yourself on the button. Position the guard on the side of the impossible wall, and stand on top of it. Get the other bottom guard out of sight so it doesn't get in the way. Jump as Edna, then quickly switch to the guard and jump, then switch back to Edna and jump off the guard. You should clear the wall this way. The game will ask you to do it again later, but it's much more obvious.
Also if anyone has a clip of them doing this trick with two guards (i.e. triple jump) PLEASE show me I have been trying for half an hour
everything from the animations to the music to the immaculate puzzle design screams polish and makes this game legendary
I swear everything you make whether it's music or programming or GD levels is amazing and I'm a huge fan
I was going to write a whole comment about how The Almighty wasn't possible for reasons that none of you get to hear anymore but it boils down to me misreading the description of Nidhogg
This might be my favorite jam game ever. The story is really cleverly worked in for a game with no dialogue boxes, as you start as a lowly intern and grow stronger and possess cars and fight the... leader of China and destroy gods and become all-powerful. I mean wow. The bit with the plane is really clever and took me a minute to figure out. The strategy with which abilities you get is really neat, although Rally/Conquer, Boost, and Close will get you through basically all battles before the last few. The bit with the planets is awesome in every way; playing as Youranus is the pinnacle of gaming. Playing as really random things like street signs and doors is also really funny, especially since I fought The Almighty as a printer. And finally, this game is not only massive but massive and polished and I'm shocked that this wasn't expanded in an update because there's no way this was made in 48 hours.
Congratulations on making the most mind-boggling jam game of all time. Universal Thief deserves every second I'm putting into writing this. Which is a lot of them.
And while I was writing this I had possibly the dumbest question ever: What are The Almighty's pronouns?
great game, three things though
-I'm aware from reading the comments that there is an ending, it just took a little too long to get to for what this game is
-Make it a little more obvious that you're supposed to sacrifice your crops! I saw that in the help listings and had no idea why I was supposed to essentially delete my inventory
-Maybe turn the grid into just numbers? (So b1 becomes 4, b2 becomes 5, c1 becomes 7, etc) The two-part coordinates were really hard to parse and I often found myself harvesting column 1 instead of 3
Otherwise a really special game, would make a great idle game even on mobile
Unrelated, what does outofcontrol do? Couldn't figure it out whether it was with empty tiles, fed and unfed seedlings, or fed and unfed crops
Jimmy Blitz and the Rocket Dice comments · Replied to the good owl in Jimmy Blitz and the Rocket Dice comments