Thank you! I spent the first six days constantly developing and restructuring the game's gameplay mechanics. I stayed up all night until the very last day to finish all the art assets. I'm very pleased that the final artwork has received your approval.
Boring Zhang
Creator of
Recent community posts
Thank you! My initial idea was to make a game with a world view that is like a reversed 'Loop Hero' + 'Cult of the Lamb'. Although there is currently a functional gameplay system, once the player's followers increase, the game quickly experiences number inflation. I need to take some time to sort out my ideas for building the cards, and I might even restructure part of the game's mechanics. Thank you for playing!
Done! Great idea! The characters' attack and movement methods, along with the NPCs' chasing strategies, make this game highly playable! When I try to solve battles with minimal effort, I can quickly get into the flow. However, when I make a major mistake in a certain level, the following levels feel like I'm fighting just to stay alive, especially when I accidentally lost a key character. Overall it's a very impressive game!
Rated! A game that would really make me drop my mouse in fright! The horror atmosphere is very well created. It was really scary when I turned around and found that the monster was no longer in its original spot. But when I returned to the main interface for the first time, the game seemed to have some issues, and the background turned into Unity's default skybox. The camera angle rotation while jumping is a bit strange. But it is still a great horror game!
Crazy and novel! The experience of shooting in a wheelchair and quickly retreating in the game is really addictive, but it also makes me die very quickly. Most of the time, I choose to stay in the corner and take out enemies from a distance. When melee enemies rush up to me, they overlap with me, making it a bit difficult to handle, especially when I'm in a corner. But overall, this is undoubtedly one of the most impressive games I've played in this GameJam!
And Nice Cat!
Thank you! I always thought my game had a tutorial, until today when I opened the project to check and realized that the method to trigger the tutorial had been forgotten in some unnoticed corner, and I had also completely forgotten to test the tutorial save feature, which made me assume it was working perfectly. I will fix this issue later!
Done! A detective game with very exquisite visuals! I really like the special effects on the puzzle. After I resolved the anomaly at the museum, I felt a bit unsure about what to do next. It's a bit annoying to have to start the conversation over every time I enter a scene. It would be great if there were more prompts XD

