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BoomDev

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A member registered Aug 24, 2024 · View creator page →

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(3 edits)

Hey ! I saw on Discord that you were looking for some feedback.
First of all your game is really good and people have already mentioned a lot of things you do very well
I will mainly focus Juice and visual feedbacks because that is what I am most comfortable with, can't really help with the game loop.

Also take everything I say with a grain of salt, I am just a random dude that doesn't know much about anything.
(Also disclaimer, English is not my first language, feel free to ask if I am not clear)

Sounds - Too loud :

- Music is nice and the option to switch it off is great but the volume should be waaay lower when I start the game in my opinion, a volume slider would be amazing if players want to then increase the volume. You can take the code you used to make your Menu, clean it up if needed and make it generic, add a volume slider, and save it somewhere to reuse it as a template to quickly setup your next game jam project. (I suspect you already do this but still worth mentioning I guess) (I really need to make mine)
- Same thing for the car sounds, way too loud in my opinion
- Now that the music and the car's volume are lower you can add some sounds to the UI buttons and when interacting with the tiles.


Juice - What are actually my Player's action ? How can I give more feedback to the Player :

- The game is about a car that must spin in a loop and honestly I have no feedback on that part, its clean and juicy, you did great. But the actual player actions are : Looking at the tracks to figure out a solution, clicking the ground tiles to rotate them,  clicking the UI to pause the car or to validate his "answer".  Those actions could have more juice and better readability in my opinion.

- Menu and UI are great, but the buttons could have more juice (when hovering the cursor, maybe a bounce or a squash and stretch when clicking)

- Same thing when interacting with the ground tiles, juice it up with a shake or a bounce or a squash and stretch when hovering / clicking) (Also a sound) (also maybe some dust particles when it rotate ?)


Readability - What does the Player need to focus on :

- The tiles that are clickable on the ground are probably the most important part of your game but they are not "displayed" until I hover my mouse above.

- A great way to increase readability is through color, size and movement (maybe not in that order :D) I usually just look at what is really important to the player and how can I play with its color, size or maybe make it move.

- If I put myself in your shoes and I think "Ok, how could I increase the road's readability ? size and movement ? Hum... no, can't really change the size or move the roads... But color ! I could change the color of the dotted line on the roads that are not connected to one another, this could help Player visually parse the puzzle a bit better"
- Then of course you can add some juice to the color transitions and everything ;)


More Polish - When you want that professional look :

- I heard somewhere that a good definition for polish is of adding transitions in-between states.
If you have an object or a button that goes from state A to B, polish it by adding a transition A -> C -> B. 
Want more polish , add transitions to the transitions :  A -> D -> C -> E -> B
But make those transitions very fast, that is how you make it look good.

- Examples of transitions in your game :
- When you open the settings menu, the dark screen could fade in instead of instantly appearing. The difference between making it appear and fading it in 0.1s is bigger than one would think.

- The Settings menu could appear from the Top or be Faded in, it could have a bounce.

- When the stars appear on the tracks at the end of a level, they could appear with particles and a bounce or something.

If you don't have one, get or code your own Tweening library, this helps a lot.

I will stop myself now because I think that is already way too much, sorry If that is not what you were looking for :)

Congrats on the game, its really really good, especially if you made it in 24 hours.

Cya !

Edit : also sorry that I take a whole page in your comments XD, if you want to delete it, no hard feelings ;)

Damn, thats some pro gamers you are raising :D
Congrats on the cool game

LOVED IT ! Played for 20 mins, totally got in the flow

Really fun ! I got 295 pts

(1 edit)

Typing this comment while the ritual is completing, really hope there is something at the end and that it does not....loop

Edit : I hate you XD

Amazing game, loved it !
I was sad when it was over, I wanted to play more 

Are there only 6 spells or did I miss some ?

Nice game, enjoyed my time.
I'll go fuck off now and play someone else's game ;)

Nice game ! The juice was indeed present
Too bad you didn't have time for sounds, it would have been amazing.
Really liked how smooth the rotation was
I stopped playing at around a 1900 points score, whats your highscore ?

It do be Janky :D
That made for quite the challenge, but I did enjoy it.
It took me like 20 tries to go through the first turn X)
In the end, I managed to finish a lap in  45s 💪

Very nice game, I had a lot of fun exploring the surrounding to plot the best loop !
The only feedback I have for you is that some sounds would have made the game come to life :)
Great Job !

Very nice game, very polished and extremely addictive !

9.5/10 !

C'est cool mais j'ai pas compris le thème ?!