I'm still here. I got a bit sidetracked on another project but still planning on releasing the final version.
Booger Goblin
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I love this! It's is a really good mix of almost hexcrawl (no hex map) and story driven adventure module with a unique and thought of central figure. It's well polished and well written. I love the hooks for how each of the factions might interact with the PCs, the easily readable text and layout, and the really well put together art. I'd love to see a map of how you imagine the region looks, but in reading this I can build my own in my head. It channels a feeling of almost end of days in the GW Empire, with it's less than stellar cast of knights and fallen officials and its struggling lower class. I dropped a lot more on modules that I got a lot less enjoyment out of and at this point I've only read through it. The suggestions for house rules are easily adoptable and straightforward. If you're on the fence, forget the fence. Take a leap. I can't wait to run this.
I won't have a chance to look through this with any detail until later this week, but page 16 - your big d6 number layer is obscured by the secondary d6 charts. Also, any chance you can invert some of the black background pages to white w/ black text for print and play? I think a lot of people do booklet printing through adobe acrobat with standard page pdfs (not spreads) and its nice not having the backgrounds for those.
My first impression of this - it looks awesome and I can't wait to give it a playthrough.