A mini-map would help with larger level layouts such as the one displayed in game, and the initial blue objective piece is intangible though I am unsure if it should be or not. Enemies do not path-find through the shadows which may or may not be intended, and when walking backwards the player can nearly entirely hide themselves within the shadows which could be fixed by having a passive reveal radius around them. Another relatively small issue is a clipping problem caused by shadows generating inside of walls which take precedence over the player model if they are pressed up against the wall itself. Overall this is a great demo with a lot of promise, and I look forward to its continued development!
Bones the Skeleton
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A member registered Aug 27, 2025 · View creator page →