Oh wauw I see, nice. It's quite a similar style I am going for! I'm thinking a Nordic Village
Bomy99
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24 readable stylized particle effects for hits, dust, pickups, rewards, heals and shields. Unity URP prefabs.
3 rigged, animated low-poly heroes: one rig, 10 clips, swappable gear. GLB + FBX, sized for the Hex Hamlet tiles.
Hex Hamlet, Winter & Sakura Hamlet + Hex Heroes: 149 cute low-poly hex models, 3 animated heroes. Unity.
51 cozy low-poly cherry-blossom hex models: pagoda, castle, lanterns, self-fitting coasts. GLB/FBX/OBJ + Godot 4
53 cozy low-poly Nordic hex models: icy coasts that fit themselves, a snowy village, GLB/FBX/OBJ + Godot 4.
9 combat effects for tactics and defense games — slashes, sparks, ballista hits, fire, rally — smooth and pixel art.
45 chunky low-poly models for medieval hex maps: self-fitting coasts, a cosy village, GLB/FBX/OBJ + Godot 4.
Rendered lacquer-and-gold UI for Sengoku strategy games. 9-slice panels, buttons, bars, crests. Godot 4 + CSS.
Hex system for medieval strategy maps: crown land, vassals with loyalty, rivals and revolt. SVG + PNG, web + Godot 4.
A clean modular hex system for Roman strategy campaigns — ownership, terrain, roads, supply and computed front lines.
Four dark-fantasy card frame families. Portrait and landscape, four kinds, four baked states.
Four rendered-metal card frame families — four card kinds, four baked states, transparent art windows. PNG + WebP.
3 animated pixel-art Roman heroes in 8 directions, with rendered-metal hero slots, plinths and portrait frames.
48 rendered-metal rank badges, medals, stars and banners with locked states, ribbons, glyphs and enamel swaps.
Rendered-metal card frames with four baked states, swappable gems and enamels, a matching UI kit and a Godot 4 drop-in.
Recent community posts
Hex Hamlet — Cute Medieval 3D Hex Kit comments · Replied to Antahonist in Hex Hamlet — Cute Medieval 3D Hex Kit comments
Thanks! Coasts connect automatically (the Godot build() helper and the lookup table in grid.json handle them), but roads don't. You place them yourself: there's a straight piece and a gentle bend, and you rotate them in 60° steps. Both join at the middle of each hex edge, so any path made only of straights and wide bends lines up cleanly. There aren't junction or sharp-turn pieces yet, so if your prototype needs forks or crossroads you'd have to handle those yourself for now. If that's a dealbreaker, let me know which pieces you'd need.














