Intriguing work! I'm really interested to see where this path takes you.
The Disgrace mechanic is compelling, I like the idea that the knights are symbols as much as flesh-and-blood, and that this gives them a unique vulnerability as well.
Outstanding, I love these. Poetic, quirky and unexpected. I'm really happy to see that some of the myths leave space for quiet and personal moments amidst all the action.
These really capture my favourite aspects of the original book.
(Nice use of collage in the art too, it elevates the public domain images.)
Comprehensive and well presented. An easy recommend. (As long as people don't mind stepping away from the Arthurian tone of the base game.)
Tightly written. In particular, the poems for knights & myths are hard to pull off, but I think you struck a nice tone in them.
I like that you kept the prompt in all the landmark writeups. It's good scaffolding for refs who are taking this as a jumping off point.
There's so much here! A tremendous amount of work. As in the main book, part of the fun is looking at a series of microfictions.
One benefit of having so many entries is that there is room for both quiet (The Magister) and explosive (the Tempest) Myths, which lends texture to the collection. My favourite in the collection has to be the Colony, for its weirdness, and the ambiguity of it utility to the Company.
If I were using these at my table I'd be careful to look over the myths closely before running them, as some have uneven pacing or could be challenging to bring to the table.
Well-presented, good use of public domain art. Strong, evocative writing too. Everything is on theme around writing and memory. I would have liked to see some more roughage to give room for players to interpret their own connections.
Promising, but it's hard to judge this without rules on Scrolls and what they do.