Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bomb-a-head

38
Posts
308
Followers
A member registered Feb 07, 2022 · View creator page →

Creator of

Recent community posts

Yeah, those stages are available in the patreon version. I'll probably start working on stage 3 this month. 

You don't need the specials to destroy the plant. Catch the armils (armadillo type enemy) using the grab and throw them.

There hasn't been anything significant added to the first stage, so there's no need to update the public version yet.

Well, I believe it's already been said that GuideOne learned some of the ropes of flash development from me. At some point, he decided to step away from this scene, I'm assuming due to RL.

 Other than that, I don't know what to tell you. 

As far as I'm aware, for whoever else SMBVIP does not source, the main reason behind it is that those individual(s) wished to remain anonymous for whatever reason. 

Quite frankly, if you would harass whichever dev over these things the way I've been harassed for what seems like a while now, then I don't blame them.

How about just dropping it?

 

Nope.

(1 edit)

Hello! Thank you for the feedback! You raised some good points. I've definitely been thinking of ways to populate the castle. I've also been thinking about adjusting the characters speed and/or adding more to the starting area. I'll be looking into these things.


Also, I'm not quite sure what you mean by "nodes of the plant". Are you referring to an enemy?

I don't know if saves will always stay compatible between updates.

Maeda will definitely be playable. I don't know about Kanna yet.

Hello! Thank you for the feedback.

The green ring only gaining experience when hitting the dryads is an oversight that I'll fix in the next update. Where/what enemy did you notice the Magic Lens(HP/MP viewer) not working? Also, do you remember which hole in the cave you got stuck in?


Titania will become recruitable again in the future, but I'm deciding on the conditions for this as well as other enemy characters. The wisps are still a bit of a WIP, but keep in mind that they are not supposed to be easy to reach right away.

As far as the difficulty is concerned, there are going to be parts of the game that are harder than others, where you have to think or strategize to get through, instead of just bluntly pushing forward. For example, that first small area on the tree becomes pretty easy if you simply do not go there first, and bring some allies with you beforehand. If you attempt it and notice it's too hard, you can just go to the menu and return to the castle. The gemini trap spell, though less ideal, can also be a big help in getting past that first small area, if you have no allies.That is not to say that I'm not still tempering the difficulty however.


I have several areas planned, but after the forest area I will continue developing the fire and ice areas that I've already started. Ideally, I would like to finish this game this year.

There have been a few comments in the pinned post on my patreon, as well as here about working with any potential compatibility issues with older games. I would suggest trying some of those solutions.

Interesting start... 

I myself am not terribly interested in this format of wrestling. I prefer the punches and kicks. However, I'm sure there are many people who do like this format, so as a general female wrestling enthusiast, I hope your development goes well.

Again, you're talking about unexplained controls, when I'm pretty sure I included printed instructions with all the games you've just mentioned.  Retrodom even had control mapping, which is counter to what you're saying. It's not my fault if certain people don't bother to take the time to read.

Do some of my older games have some jank to them? Most certainly, I will definitely admit. Does that mean you get to slap some arbitrary "fingerprint" on me, and relegate my future projects to whatever that is? No.

You're trying to give constructive criticism, but you don't even bother with details such as the fact that I did not make Zako Fight, or the fact that I just explained to you that this game is an early prototype, which should be obvious. Why you insist on treating this game like it should be a finished product is a mystery to me. You seem to not really be concerned with what I have to say in regards to my work, and you seem to be pushing your own personal opinions and preferences forward in whatever comments you make.

Thanks for the feedback. Yeah, the camera has been an issue that's been brought up before. I'll be working on that, as well as refining some other things in the future.

Thanks for the feedback. I'll be working on refining these things in upcoming updates.

Thanks for the feedback.

In a nutshell, this is FAR from a finished game. Given some of your critique, I'm not quite sure whether or not you realize that. 


There are a lot of interface things and refinement that will happen in due time, as I've been saying. For the time being, I think I covered the majority of the controls in a neat little file called "Controls.txt" right in the folder with the executable.

Maybe try looking at that.

Caught my attention for a minute...but there's no A.I... u.u

You just do it until she gives up.

Did any of the demos work for you? You may need to try virtualization such as Oracle VM or something else. Make sure that the games aren't being read as false positives by any virus protection, and make sure utility.dll is present wherever you extracted the .exe.

Hello! Interesting idea you got going. It's not bad, but off the bat from playing the demo, I'll say that the CPU needs to actually attempt to grab the player, grabs need to be easier to pull off (maybe nix the special bar or make it cost less), and grabs need to decrease the opponent's health instead of increase it. Also, would be nice if you threw some optional ground recovery in there, but that's just a personal preference.


Kudos on actually having a demo though! There are too many of these small games that don't bother having one.

The only other thing I can think is that you're somehow missing utility.dll in the game folders?

Otherwise, this just makes no sense. Frankly, I find it absolutely incredible that the games somehow stopped working on BOTH your standard system, AND the virtual machine, after already having worked...

Maybe you're getting some kind of false positive block from a virus scnanner?

Did the VM change somehow? I would say it's a registry error that seems to happen to some people, in which case I would try using sfc/ scannow in the command line. I've never had this problem, as all the games still run fine on both my updated PC as well as on a decade old laptop, without any issue (although some games are slow on the laptop), so I'm never entirely sure how best to troubleshoot it.

Flash and Unity are two completely different architectures. Importing the games would take way too long.

Those are a bit newer or unrelated. Also, won't include anything that was a prototype or unfinished.

I imagine that perhaps they're made with flash? That's the only similarity I can deduct. I don't have any clues, sorry.

Nowhere does it say I've created those games. You're going to have to ask elsewhere if you want to find out about them.

Thank you Zenon. =)

(1 edit)

You should look into virtualization if you really can't play them anymore.

No actually. Sorry.

Android version of what? If you mean the flash games, I apologize, but I'm trying to focus more on Unity development.

I would try resizing the window, and then trying to start the game.

(1 edit)

When you try to run the demo? Would you mind telling me your specs?

(1 edit)

You can try a scannow in the cmd line, to maybe detect some inconsistencies. A more cumbersome solution would be to re-install your OS.

With instances of this I've seen in the past, it's been the case that those people have had some registry problems. Other than that, don't know why it wouldn't work.

Of course.

(1 edit)

Yeah, I think that about covers it...although I suppose it IS possible for you to also get the fire badge.

(1 edit)

Thanks for the feedback. The statue is the key for a puzzle room that you might run into.

The 1st of the 3 hatches is stage 1, and that's the entirety of the demo.

No. I don't believe I can link it with my site like that.