Totally get you about the navigation and icons, it’s something I want to improve to make the experience clearer and smoother.
Appreciate you taking the time to try everything, even if it got a bit confusing. I’ll keep polishing it after the jam!
boliconuve
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Thanks for playing and for the feedback!
The disorienting feel was part of the idea, but I admit I didn’t manage to express it as well as I wanted in the game. And you’re totally right about the loading bars, they can be frustrating. I’ll adjust the timing in the next update.
Glad you liked the concepts, and thanks a lot for taking the time to leave a comment :)
Haha, yeah...about the sound, that one´s totally on me. I didn´t properly test the final build before uploading it, so the sound ended up way louder than they shoul´ve been.
In the next update I´ll take your advice and add volume sliders to balance all sounds in the game. I´d love to have you play the improved version when it´s ready.
Thanks for the feedback and sorry for your ears haha
Thank you so much for playing and taking time to share this.
You are absolutely right about those issues, they weren´t intentional and i am already looking into fixing them for the next update. I am thinking of changing the gameplay a little, limiting the player's movement. I will discuss this in the following updates.
I’m really happy you liked the look of the game, and I’ll make sure the next version runs smoother so you can properly experience it.
Thanks again for the feedback, it helps a lot!
Thanks for the feedback, I'll probably change it in future versions to make it more cinematic so you don't have to worry about it.
I would like to tell you that the diagonal movement is intentional when the mother is scared, but it's not hahaha. I really liked your point of view about it, and I will take it very much into account in updating the mother cat's movement as soon as I can upload a new version of the game.
Thank you very much for the feedback, it is appreciated in order to improve the final version of the game.
As for the gameplay, I need to better clarify the player's objective when “saving” the kittens. I don't make it as clear as I thought.
The cinematic serves as an introduction to the story and the player's objective, but it's true that the final part is too slow. I also don't let the player escape from the cinematic by pressing any button.
As for the mechanics, the jumping is a bug that used to be a feature hahaha. I will think about adding the jump functionality in the future and I will improve the experience with the cat's movement.
It's supposed to be all happening in your head, but yes, I have to rewrite the story. Regarding guiding the player, I realised when I finished the first level that it was very big and easy for the player to get lost.
Now I'm 100% finishing the demo of the next game, but as soon as I have some time I plan to release a new version fixing some bugs as well.











