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Boleslaw

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A member registered Jan 03, 2018

Recent community posts

Spycon community · Created a new topic Pony's

Will there every be pony's in this? like for no specific reason? just a random pony that wanders around?

Like Display drivers and processors? 

Display Driver: Intel G45/G43 

Processors: Intel (R) 2 Duo CPU E7500 2.93 GHz

From what i know definitely terrible XD if this effects it's ability to start then i i guess i need to try again when i get a better computer, as for other part's of the computer they are all old/outdated to sadly. 

I downloaded the file but when i click on the launcher to play the game it crashes in less then a second and this shows up in the file:

July-11-18

Crash on layout: frontNoticeScreen

Crash reason: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

Crash report: SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
   at SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
   at Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
   at Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
   at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
   at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
   at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Starship_Command_2.Game1.Initialize()
   at Microsoft.Xna.Framework.Game.DoInitialize()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Gave it a play, was pretty fun, would be nice if you could make your ships bigger, eventually turning out to be a block can be a little sore on the eye's, other then that pretty awesome game so far.

Dam this is hard even on normal but its still super fun :}

Im also very interested in the update :) I have Intel graphics so fun games like this are my only hope for survival