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bolduc

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A member registered May 24, 2026

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(1 edit)

Let me prologue the following with the fact that I did enjoy the challenge (but not so much the rectangular hitboxes):

Most people see 5 bananas and one big scary gorilla that takes away half (yes 50%) of your health in one hit. Although, to be fair, these ridiculous pipes sometimes do 100% damage and target you across the map completely randomly. Anyway, most people see those things and want to follow the natural path of the bananas from the first one to the right then to the stairs then to the one in the top right. 

But this way, you HAVE to touch the big gorilla to jump across the gap (because Noah literally blocked the jump above). So if, no matter what, we have to touch this gorilla to get to the "fifth" banana... we have to shift our perspective. The target is now minimize gorilla touches (You can only withstand one), and change the fifth banana to the second banana. 

The last thing you have to do before every run is get on both knees and pray to your god(s) that you get good RNG because the falling pipes do variable damage (`damage ∈ [2%, 100%] of your hp`) and can fly variable length (either as gravity would typically have it downwards or directly at you across the map).

To top this all off, your developer creates a return button for you to press after every death. You can't press R, you can't press jump, you HAVE to press it with your mouse. So either you move the mouse out of the way every time then drag it back, or you have to have your mouse in the middle of the screen throughout your playthrough (what I opted for) for ease of access after deaths.

This game was RIDICULOUS. I WILL be trying level 2.

tea leaf! tea leaf!! tea leaf!!!

Cute 10-minute experience with details that make it reminiscent of Undertale or Omori. I appreciate how the game directs you to exits and diaolgue, but allows you to find secrets yourself. Some secrets aren't even secrets... they're just rewards for taking in the scenery beyond the tea leaves (I'm talking about you, Moon on the quad + the window).

Interestingly enough, the colors are an inverted color palette of the traditional spode blue room garden style of dishware and porcelain decor that features pale yellow backgrounds and royal blue art (especially floral art). It keeps you in the mood for tea and definitely keeps you in the mood for the game.

I'd only recommend more sounds, more personalized sprites for each character, and of course more secrets! Great job, Skye.