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9
Posts
A member registered Mar 21, 2020

Recent community posts

Great, thanks for the quick fix! It works!

I found an issue that player can play before AI when it's not his turn

Thanks for the quick fix!
So far didn't noticed any other issues.

Actually I found one issue that happens on 1.2.3 version and not on 1.2.2

When I have this in Twine:

[[Try last option|Last_Option]]

In 1.2.2 it transformes properly to:

menu:

        "Try last option":

            jump last_option


while in 1.2.3 it transforms to:

menu:

        "Try last option":

    last_option        jump

It's working great now! Thanks for the quick update!

Thanks for replying so quickly.

I wouldn't say it's crucial for my workflow. I would just need to redo some paths when I convert to renpy.

Probably in most cases you would set variable depending on choice in next passage. In my case I have some examples where I would set different bool state for variable but for both choices would take to same passage.

Like this:

<<set $hasFeature= false>>

"Would you like to have this feature?"

[[Yes, I would like to have that feature|Game Start][$hasFeature to true]]

[[No|Game Start][$hasFeature to false]]

So, if you don't see this useful for other projects, don't bother. I'll just redo these instances when converted to renpy.

Is there a way to set variable when linking to a passage?
I would like to avoid having 2 pages for setting variable.

I tried this but it breaks when using tool to convert to RenPy, while works fine in Twine:

<<set $myVariable = false>>

[[Click me to go to NextPassage and set variable to true|NextPassage][$myVariable to true]]

Hey, thanks! It works now.

Does it support RenPy 8+?
I tried Demo project and when I run it I get an error