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boisegang

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A member registered Sep 20, 2021 · View creator page →

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Hello! Sorry for the slow response but that is a known issue. We're going to try to fix it next patch, but can't promise a delivery date. It's a result of “ ” being used in some parts of the lcp instead of " ", which Foundry seems to really dislike. I'll put out an update post once we get that patched. 

Sorry for the late reply. It's a known issue that the .lcp and Foundry don't get along the best. We're fixing it in the next update.

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"Also, i don't believe this is in the PDF but when determining adjacency for eusocial, we made sure to decide the exact hex my size 1 was magclamped onto size 3 friend so others knew where to stand to use my abilities"

RAW/RAI, that's not necessary because a Rider occupies the same spaces as their Host, though yes it's very funky narratively. The wording is borrowed from how effects such as Symbiosis or Mule Harness are described. It's totally fine to House Rule Attached to work the way you've described, though (I presume Mule Harness/Symbiosis are worded the way they are for the purposes of being one less thing to track or book-keep for most tables). Regardless, always fun to see people playing with the stuff we've made.

They're in the "Tags" Section. We may try to add HiveMind to the glossary to refer to the game concept/mechanic.

They should be in there. I'll double-check on my end.

Amazing. I love seeing what sorts of stuff people can come up with.

No problem! Please let us know how this ends up working for you, and if you have any rules questions or feedback, we'd love to hear it.

Excellent question. Apologies it took me a while to answer.

Anything that is a System that can be installed is affected by Eusocial. Note that Eusocial only affects actions provided explictly by a system; Expanded Compartment doesn't provide any effect for eusocial because it just uses the standard Mount/Dismount action, not a bespoke action provided by the system.

As for Autogun, it is a Weapon (just one that happens to have an SP cost), but the Free Action it provides has restrictions on when it can be used (which is "at the end of your turn"). RAW, a Beetle with a Eusocial Autogun would allow for allied characters that are adjacent to it to fire at the end of their turns. Now, that does raise the problem of the Beetle Autogun Death Ball, which is probably more of a meme build rather than any effective strategy.

That might just be an oversight on our part. The version number probably didn't get updated in the last patch, but it should be up to date otherwise. We'll get it fixed in the next patch.

I'm currently waiting to see how the Ahab (which had a rework right before this was released) shapes out, and Radiation is something we'll be building on with the full Field Guide to Jovo project (I have some plans to backport it into KIE).

As for the Divine Right Of Kings, it's going to get reworked alongside other elements of the Charlemagne license and frame in the next patch. It's a pretty consistent comment that the rewind effect can be used to perform a manticore bomb so I'm definitely on a look out for how to balance it.

Thanks for letting me know! We'll get it fixed in the v.0.2 patch.

Alright, it should be fixed in the google doc, and it'll be added to the .pdf in the v.0.2 patch.

Thanks for letting me know! I'll get that fixed ASAP.

Do I have good news for you. I'm trying to get the last bits of the corpro content's first wave refined before I ship it off to Thief, and I'm hoping I can get the corprostate content released by around mid-December.

- Boise

The latest patch (v.03.3) appears to have broken Artisan. We'll get it fixed by next patch (and Artisan itself is getting a bit of a rework) but we're still not sure when the next update will be released.

In the meantime, you may need to use the .pdf as a reference. I apologize for the inconvenience; it was something we didn't realize was broken until much later after release.

Apologies for the late response.

"Any Action or Reaction granted by an EUSOCIAL system can be activated by an adjacent allied character, as long as you allow them to do so. Eusocial weapons can be used to Skirmish or Barrage by adjacent allies as if they had them installed. The owner spends charges and takes heat generated by the system or weapon as normal, while the user provides its own talents, traits, core bonuses and other modifiers for the instance of use." (Page 34)

Essentially the Eusocial tag allows adjacent characters to use a weapon or system you have installed as if they had it installed; there are some clarifications we want to make in the next update about how that interacts with systems that possess Limited Charges or Systems that can be "charged" (such as stasis bolt).

It is, admittedly, a bit confusing in terms of the sheer amount of edge cases that exist, and this has not been designed with other homebrew content in mind, nor content packs such as Dustgrave (it is, at least, fully compatible with all of the First-Party content not written by non-Massif staff).

I hope that helps.

It should be fixed with the latest patch, aside from a few other miscellaneous fixes (such as correcting a few old/obsolete fluff elements).

Yeah, that's a bug we're trying to squash.

Sometimes the bugs are features, other times the features are bugs.