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BoingThe2nd

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A member registered Jan 03, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing our game!

We had a lot of those moments during our initial testing, so glad you were able to get that same energy!

Thanks for finding it fun!

I do have a confession about the multiply and division enhancements, as the game was much harder before.

The bingo board actually went up to 75 (15 per Column like normal Bingo, and you could only roll 2 Dice), but alas Playtesting for Game balancing was not time we had.

Happy to hear you cleared the whole board though, means it's all possible!

Thanks for thinking so, and playing the game!

Tried to make an effort to put as many small things to indicate stuff happening to show the player what's happening.

Jiggles on the enhancements at the top, and Sequential adding up is part of that. Hilariously, the Blue Highlight actually comes from the Animated Dice asset we used!

Thanks for playing!

Yep, More Mountain's Feel is the asset name. It helps with managing and implementing a lot of Juice that's found within the game.

Haha, this is a massive flex, I think my thought process was in each section it would be hard to break the 12 item max, but I forgot I about that when I was adding in the "All enhancement" view.
So much wiggle room!

Thanks for playing! 
Really glad you enjoyed it and spent time getting towards the end game.
Fun fact there is a "tutorial", it's accessible by clicking the question mark dice near the top of the screen.

I think your high score is safely sitting at the top at this point :p

I will definitely look into the Key changes when I next get the chance, something I did not consider when making the game.

Thanks for playing!

Hmm, I would have to go try and recreate the bug.
Have you tried restarting the game to try again? 

Did you successfully complete the Simon says Puzzle?

(Or did you "break" it and open the side door?)

The main method of deliver the food is walking across the bridge and jumping or walking on top of him. (There's a big box over him that you can stand on. And for spawning food, you have to throw the food on the ground it spawn more (There's a limit to amount of food that can spawn because y'know lag)

Yea, I always enjoy making party games for Jams! I went into the project wanting to just make a fun toy with throwing food at other players, really glad you guys are enjoying yourselves!

That's unfortunate. May I ask how you were you trying to score?  You're able to score by walking the food to the top of the Large Bot in the middle. 

Yea definitely! Glad you liked the general feel of the "cute" factor.  Adding a better way for a single-person to play was in the works, but as with all game jams. Time is mean. 

You should only need submit a single project, if you both have an itch account, you should be able to add your partner as a contributor for easy access. Otherwise only one person needs to submit. Than that single game, is the thing that's submitted.

For anyone new stumbling in from the stream or just in general.

The game at current standpoint is in a very rough state. (We didn't ended up not getting enough time to add in feedback for powerups, but they are working)

There will be updates to add in those basic measures in the near future if anyone is still interested in giving this game another try in the future!

Heyo Level Designer here,
Kiting Zombies does tend to be a strategy that people start leaning to.  (Stretch goals did include having more affects, and scaling difficulty based time)
And for making the levels, I more or less whacked out, we had a lot of assets that we had and used. Re texturing, redoing the light, and moving props around can make a level look totally different! (Mostly did this with Tundra and Campfire)