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BoiledSquid

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A member registered Mar 25, 2022 · View creator page →

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The art of the sprites and backdrop are spectacular. The game over and end screen are also very cute. The animations for the character are also very good. I like the windup on the attack. The jump to the first exit was a tad difficult though. I would like the attack to go in the last direction I was facing rather than always right, but that was only a problem for the boss fight. Overall very solid.

I think it was very clever to have climbing as a movement option that made exploring interesting. Wasn't a fan of having to recheck ever single area I had already explored whenever I saved someone, since they only seemed to spawn one at a time.

Love the design for Fry and the music is a great choice for a chill game like this. Did get stuck at the checkpoint after floating down the big bird. Died twice then kept spawning and falling at high speed until I was stuck in a blue void. Also wish platforms would reset on death. Them spinning was fine for the most part. That was until there was a long stretch of spinning platforms that I had to keep reattempting after I messed up the first time. Best way is probably to reload the scene, but you'd need to use a persistent manager, just a singleton file that will hold simple data like an int. Then have your scripts update the int or reference that int to be able to determine which checkpoint to use.