Thank you so much! 🥹
It's wonderful to know the game feels comfy and beginner-friendly. Your kind words truly encourage me to keep improving and make more cozy puzzle experiences in the future!
Thank you so much for your thoughtful feedback! I'm really glad you enjoyed the art and gameplay 😊 You're totally right about the music — it does get repetitive and the reset between scene changes is pretty jarring. That's something I'll definitely work on improving (especially since I'm still a beginner at music production!). And more levels... noted! I'd love to add more in the future. Thanks again for playing and for sharing your thoughts — it really helps me grow!
Thank you so much for playing my game! This is my first time making music, and I have zero knowledge of music theory (I can’t even play any instrument), so I tried my best but only made a 15-second track... That's probably why it sounds a bit plain and repetitive... I'll keep learning about music production and work hard to improve this!
I really love the art style and the freedom it gives. But after I failed my first try, the little characters kept spawning and falling, and I had no way to stop them... I tried to find a "restart level" button but couldn't, so I was forced to start all the way from level one... That did frustrate me a bit. Still, this is a really great game, and I hope you'll keep improving it!
This game is absolutely amazing! It's so good that I can hardly believe it was made in such a short time—this is a truly fantastic game jam game! I managed to solve some of the puzzles, but the later ones seemed way too hard. I racked my brain but still couldn't crack them. Maybe adding a few hints here and there would make it even better!
Oh! Thank you so much for playing my game! This is my first time making music, and I have zero knowledge of music theory (I can’t even play any instrument), so I only made a 15-second track... That's probably why it sounds a bit plain and repetitive... I'll keep learning about music production and work hard to improve this!
As for the difficulty level, I actually took inspiration from a popular little game in China called "Catch the Big Goose." The first few levels are just for getting familiar with the controls, and then the difficulty suddenly spikes in the final level... But looking back, it seems like I kind of messed it up—the last level ended up being way too hard... Maybe next time I'll adjust the difficulty better.
Thank you so much for your kind words! I'm actually a computer science student, and I've always been the programmer in my team. This is my first time trying out drawing, and I'm truly over the moon that someone likes my art style!!! That's why I've never posted any artwork on my social media before—but now I'll try to create some pieces, maybe even the emoji pack you mentioned! Oh my gosh, I'm just so so happy!!! Thank you for loving my work!!!
Oh no... It worked fine on my computer, though... I'll go check the game again... Thank you for your suggestion so much _ (:з」∠)_(Oh dear... And... sorry I can’t send any pictures. I’ve tried posting comments with game screenshots at different times, but the website always shows "network busy"... _ (:з」∠)_)
Thank you for your suggestions and encouragement! We've reviewed your gameplay video and will address these issues in the next update! ^V^ In the upcoming version, we'll add a "Play Again" button to the interface and have resolved most of the soft-lock problems! We hope you'll continue playing after the update!
Thank you for your comment and feedback! However, the ice block is actually designed to control the game's pacing. Previously, when the water droplet count dropped to one, players couldn't transform back into gas or liquid and had to exit the game—this was indeed a bug. We've already fixed it, and the update will be included in the next version, ensuring you won't get stuck again. Stay tuned!As for the sound effects, since the timing is very brief, we set them to trigger on button press.So the issue you encountered was expected under those conditions, but we’ve already addressed it and will implement the fix in the upcoming update^V^.