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bocaci

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A member registered Jun 12, 2018 · View creator page →

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Yep, I'm aware of that, sadly I didn't think about game balancing until the end and my quick fix was to simply decrease time between spawns as the score ramps up... leading to the mess once you get to 100 :D Thanks for the feedback man!

I'm deeply sorry about it, I was lacking a bit of sleep when I uploaded it :) 
Should be fixed now, I would love to hear your feedback on it!

Thank you!

To be honest, during development I was stuck at something like 85000, but once I wrapped up the game I had to beat it and I got quite mad in the process :)

Uh! Didn't experience that myself... But I think I did build for WebGL without proper optimization. Gotta fix that!

Grazie :D

Thank you! Followed a few tips of this Vlambeer talk!

Yeah, that's what I was thinking! I kept losing sight of my cursor during play tests... Definitely should have added that!

Heh thanks! I went for a simple look following a cool palette I found online :)

Thank you! :)

Thank you! 
Yep, 2 free afternoons :D
To be honest, during development I was stuck at something like 85000, but once I wrapped up the game I had to beat it and I got quite mad in the process :)

Thanks again for the insights on discord! I'll work on it and the few ideas that were discussed :D

Haha thanks! Yeah I've got a few ideas to work on... we'll see :)

Thanks! I'll keep working on it :D

Yep, that's it! 
In the original plan that score wasn't meant to be displayed while playing, and a score card would have popped out at the end showing how good you have been in every 'field' (art, sound and gameplay mechanics) :)

Cool concept and nice art!
At the start it was a bit confusing, I like the idea of the blinking obstacles but at the start I would keep them fully visible for a few seconds :)

Thanks!
Original plan included a short tutorial but I had to strip it down to the bare minimum :(
Thank you for playing! :)

Hey! What happens?
It's meant to lower the final score if you keep holding the button for more than a second (to avoid winning just by keeping the button pressed)
Thanks for playing!