The game didnt load until I switched browsers from firefox to microsoft edge, kept getting stuck at the title screen. Very fun despite that! A looping countdown is a really unique concept I haven't seen in any other game so far, and especially tying your actions to said countdown. The way each class uses it slightly different also adds a lot! This game feels like it nails everything its going for.
Fights-Them-All
Creator of
Recent community posts
There are quite a few features I was planning to add, but didn't have the time for. There's the juice stuff like animations for scoring the cards, sounds, music, but I was also a lot more gameplay wise. A difficulty system, with progressively harder score goals, shops in between that would let you buy items or modify the cards in the deck, the items and modifiers themselves. Also a proper win/loss screen, the win screen was added in the last 20 minutes before the jam was up, and the loss screen I completely forgot about.
I'm definitely going to take a few days off from working on the game, I already did around 50 hours of work on it during the jam. I don't think that will stop me from thinking about it though. Who knows when the post jam version will be out, or what it will have!
As many people will say, the visuals are very pretty. The only real complaint about is is the font. Music/sfx is fitting and the option buttons always make it better (nothing more annoying then having to turn down the browser specifically am I right)
Gameplay wise its okay, the 3 options for the tarot cards feels like 1 option since you never get to select the other two. Getting multiple 1's in a row also sucks, more so when its all in a row leading to an instant loss.
Good potential though!


