If I’m making a game that’s using machine learning to validate procedurally generated levels, am I allowed to use your assets? Your tileset itself is not being manipulated to produce new art. Thx.
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A member registered Aug 31, 2016 · View creator page →
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From Jeremy Gibson Bond's Introduction to Game Design, Prototyping, and Development
Card Game
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Week 09 - *Cyberpunk and Game Balancing* comments · Posted in Week 09 - *Cyberpunk and Game Balancing* comments
I’m happy that you’re determined to bounce back from the previous project. I recognized that you worked hard on it but faced a lot of obstacles. They say “past performance is no guarantee of future results.” And usually that means not resting on your laurels but in this case it means you have a fresh start with BattleBattle and I’m looking forward to seeing what your team has!
Week 05 - *Iterative Design, Sports, & Cards* comments · Posted in Week 05 - *Iterative Design, Sports, & Cards* comments
Good point about trick-taking. I can’t remember if it was your group or another group, but perhaps having the Missions structured like a tutorial would have helped. Mission 1 could have had no tasks and instead just required that each player win one trick. That would acclimate people to that style of game.






















