If I’m making a game that’s using machine learning to validate procedurally generated levels, am I allowed to use your assets? Your tileset itself is not being manipulated to produce new art. Thx.
Bobby Dot Biz
41
Posts
132
Followers
209
Following
A member registered Aug 31, 2016 · View creator page →
Creator of
A practical, inspiring guide for teachers, students, and hobbyists exploring game narrative design with Bitsy.
From Jeremy Gibson Bond's Introduction to Game Design, Prototyping, and Development
Card Game
Recent community posts
Week 09 - *Cyberpunk and Game Balancing* comments · Posted in Week 09 - *Cyberpunk and Game Balancing* comments
I’m happy that you’re determined to bounce back from the previous project. I recognized that you worked hard on it but faced a lot of obstacles. They say “past performance is no guarantee of future results.” And usually that means not resting on your laurels but in this case it means you have a fresh start with BattleBattle and I’m looking forward to seeing what your team has!
Week 05 - *Iterative Design, Sports, & Cards* comments · Posted in Week 05 - *Iterative Design, Sports, & Cards* comments
Good point about trick-taking. I can’t remember if it was your group or another group, but perhaps having the Missions structured like a tutorial would have helped. Mission 1 could have had no tasks and instead just required that each player win one trick. That would acclimate people to that style of game.























