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bobasaurus_woodworking

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A member registered Jun 17, 2019

Recent community posts

Posted this on the steam discussion page too, but it looks like development is more active here so I'll copy paste.  

I played the demo and liked it a lot. Here are a few things that might make it better:

  • The main character movement was a little floaty/drifty, it makes it awkward to walk around, like it's on ice
  • The music got old fast, had to disable it a couple minutes in... might want to mix up the songs/tracks.
  • I had to figure out all the non-pusher game mechanics, there was nothing to guide me. I'm still not sure what the difference is between feeding many vs one coin to the mimic chest, possibly better monster parts? It could use some more guides/tutorials baked in.
  • I wish there were other varieties of pushers, like multi-tier or different themes... maybe this is coming for the full version though
  • The advertisements for asset packs on the loading screens were obnoxious.

I'm looking forward to this a lot, there are very few coin pusher games out there.

Thanks a lot, looking forward to the release.  

I'm really liking this game a lot so far, roguelike peggle is something I never knew I wanted before.  But the speed of the ball physics and all of the animations feel really slow/sluggish.  I would love a slider to speed this up in the options.  The overworld animations feel pretty slow as well, it would be great if this level transition scene could be skipped with a button press.  

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Thanks for this.  This version is running at a perfect 60 fps for me:


Win 10 x64, 3070, 5600x


Would love to have higher FPS limits supported in the future if possible.