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bnm
Creator of
Recent community posts
Another rage game with a twist of betting your limbs. Cool idea, although there could be an upgrade or some benefit system that you could use those candies for. The music was very fitting and not distracting, visuals were good, UI is mostly stock, so there is field to improve, changing font and making custom buttons background would be enough. Great art for title of the game. One more thing I would improve is making more textures for world, some new building blocks and custom or at least not engine default skybox but thats a nitpick, it doesn't magically make any game great.
On the last seconds of job I got knocked down by a spike to my death. Great jam theme integration, I saw a lot of money packs in different spots, void, blocks above void, where you would need to sacriface yourself if you were in debt. Ending of not paying rent in time could be better, but I still liked it. I love this game, very fun to play, great UX, audio, visuals and everything, no bugs which I am not that suprised about. This is what you get when you know what you are doing. Props for making and using own game engine. Very polished and well made game for one person in this short time frame.
Cool mechanics and gameplay, biscuit system seems a bit broken, i wanted to respawn and it said i dont have biscuits when i did. I skipped to the last level for my remaining 25 biscuits and spawned on tutorial map. Although, there were a lot of things for a single dev. Some polishing and game would be solid good.
Very cool idea of time manipulation as core mechanic. Game was very enjoyable, art is cute, storyboards at the start tell everything about game. Keybinds at the start of gameplay were a nice touch. Unfortunately I had many problems with time manipulation, because it would be so slow that my movement is reversed or so fast i go from side to side of screen in 1 frame, maybe a skill issue, but still, great levels and gameplay for this short time period.
Zdecydowanie zgadzam się z niedociągnięciami w przypadku spawn'ów, mogłyby bardziej odzwierciedlać dynamikę gry i się nie aktywować w pobliżu gracza lub przynajmniej mieć jakiś indykator przed aktywacją.
Co do ulepszenia szybkostrzelności - jest dostępne w puli od 4. poziomu, choć się przyznam że dodałem je na jakieś 3h przed końcem czasu :)
Mimo wszystko, dzięki za recenzje!






