I really like how easy your game is to get into. Great Job!
BM Gaming
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Very nice polished experience. The Visuals are very well done and the game seems to be full of a lot of interconnected game mechanics. My only criticism would be that it seems like everything is behind meta progression, and it def feels unfun to have to reset every time I want to get something new. I am not a fan of clicker game so take that with a grain of salt. Great Job!
What engine are you using, I am very interested to know how you got the web build to keep a save even if the browser is closed? At least for Godot, I have been trying to get that implemented for a while.
Thank you, that was one of the first things the team tried to perfect was the 1Bit visuals in a 3D scene. If you are interested here are the resources we used to implement a simple 1 bit shader with dithering:
https://sambigos.itch.io/godot-dither-shader - Demo
https://github.com/samuelbigos/godot_dither_shader - Implementation instructions
https://lospec.com/palette-list - Palette resource
https://github.com/tromero/BayerMatrix - Bayer Matrix (This is what makes the dither)
https://godotshaders.com/shader/dither-gradient-shader-updated-for-4-5-original-by-sambigos/ - Updated Gdshader for godot. (We’ll be using this one for the actual code)
Thank you for playing!
I respect the custom level option great job. I had a hard time navigating in the New York map when behind building, but New York is a difficult place to navigate. I also personally feel like having the implosion mechanic set to one button that implodes the last black hole would be a more user friendly way to implement. All the same, Great Job.











