The time slowing down was simultaneously a very creative feature to add and also a frustrating one to play. Slowing down movement (and music!!) was cool, but once you get past a certain time you just can't move fast enough to catch back up. The art and music of course is incredible :)
BMatulonis
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I like the microgame genre with the office/work theme, that was a creative way to give an environment/story! I also encountered a bug where I started two minigames at the same time and kind of glitched out the game, but not sure what I did to cause it. After refreshing though I had a solid playthrough :)
Really creative interpretation of the theme! I really liked the step countdown/puzzle aspect, and the battling was neat with your soldiers changing based on steps. I did find the movement a little nauseating at first, maybe if there's a way to smooth that out while keeping the integrity of the grid layout? Either way great job, was a fun play :)
super cute! I absolutely love the hand drawn art style, and the analog sounds are neat. I think if this were to be expanded, and some extra items like a backpack to carry more firewood or something that lets you sprint for a few seconds would be cool. I did like the piano on the ground though that was fun :)
Thank you for playing and for the compliments! :) I'd definitely love to add more to the shop and have more potions to buy/mix, maybe after judging is over.
The parallax background is from Lil Cthulhu on itch, I tried to create everything else myself but struggled with an original background, so credits to them!
Just tried it for a few minutes and also experiencing some lag while hitting enemies, but not always. Might want to double check enemy collisions/damage. As for the full screen, I did not have any issue with that and can still use my browser fine. Just double check attacking enemies, other than that the game seems smooth!

