great game, you should be very proud of yourself
The Game Jam Participant
Recent community posts
The original premise was to have the boat with 360 degree movement in which you would have to move a randomly generated coastline looking for loot. having gotten the lighthouse and objects in and working correctly and moving the boat; I noticed I only had 1 hour left, so scrapped that had the objects spawn ahead and come at you. the speed ramps up over time, but I didn't have time to playtest correctly so had not realised that the difficult ramps so slowly you have to hit level 40 before it really becomes anything but a pleasure cruise..
The Darkness level was purely designed (with my own monitor in mind) that the debris is only clearly visible when light form a lighthouse shines on them and a faint blur when in the dark. I didn't have time - or realise that some peoples gamma levels are lower or higher than mine which greatly effects playability.
But thank you for giving it a go, PS myself and my daughter loved your entry :D
Dwemthy. Thank you for the feedback. 3 oil wells beats my personal best of 2 wells.
Initially the player character faced the closest well which assisted in making a calculated guess.l before digging.
I totally misjudged my timings :/, spent a good 1 hour drawing the sprite sheet and setting up the animations, I will have to upload the sprite sheet as a screenshot - it’s ridiculous; I went totally overboard; it had power ups, enemies, character variations. None of which I had time to implement.
I defiantly should have had “q” as restart rather than exit.