Nice, glad to see more content from you, your characters have been really unique so far. I won't jinx things so knock on wood, but there is a couple pretty simple things you will need to do in the next version to port them over, but it's mostly just redoing the borders around the sprite like you did in this version with the new system. I'll put up a small guide on porting mods here when that version becomes public.
Looking forward to seeing your mods continue to grow!
BluRed
Recent community posts
In regards to the two prey swallow thing, I believe the method for setting the max amount a unit can swallow at once changed, and I didn't catch it until after I published this version. I'll double check how this is working in the current version but for now it shouldn't ruin any units since capacity is still taken into account.
For the sprite disappear thing, that was a bug related to memory when you install a lot of mods at once. It was a bug that existed in the unmodded state of the game.
A lot of the mods outside of VT+ were not updated for newer systems in the game by the original authors, though there have been people who updated the mods on their own to be compatible. For now I would suggest sticking with the VT+ mods, outside of ARK.
The reason your new/loading options are freezing right now is because in that version of the game there was a bug where adding/removing a mod that wasn't there during a previous save would cause the game to try and call for information that didn't exist before, thus freezing at that screen. You will have to delete the saves in the installation folder to fix the issue. If you are using only VT+ mods though this will not be an issue, as some of the work I did actually fixed the bug for those mods.
1. Try using it without ARK, I believe her old versions had some issues.
2. Try turning the camera with Q/E. An old bug sometimes occurred with many characters installed that made them temporarily disappear on the battlefield. The bar on the side though I am not sure what can be done about that besides backing out/restarting.
Feel free to share the code with me if it ever gets in a useable state, I'd be happy to integrate the move into the VT+ moveset. Best method is just sending the whole class over comments where the code is, and I'll copy that over into the main body of code.
It would be in the current version of VT+, which is for the Patreon version, so it would take until the next version for the public to be able to use it with VT+.
For clarification sake I want it a light brown color but at the moment without messing with the BG sliders (and the character's race sprite color) it appears to be white by default.
EDIT: I think I figured out just putting everything in the base image including the color, and leaving the BG.png blank works for my purposes.
Oh, okay, that does sound about right. The limit was around four even with my decent pc setup, so you are not that far off anyway. Good news is the next update has the new file system for mods that makes the game take up a little less memory than Discord normally does, even with a ton installed. So you should be able to handle things when that update becomes public.
As stated by Crimson, most of the Patreon-only content is kept and managed in the Discord. I mainly keep that Patreon-version content there to prevent confusion between which VT+ and Vessel Tactics version to download. I have a similar profile there so if you join the Discord feel free to reach out to me if you need help with that content.
The memory thing is a part of the in game modding system, as the images are loaded into the memory. With them being pngs it can end up taking a lot of memory. Not much you can do about it right now since that was what Cyrk tried out first when figuring out the modding system. A future update though switches the mod loading system to something else, and while there is still some increase in memory being used, it is always less than what Discord uses and allows for many mods to be loaded at once while using the same amount of memory. So you'll have to wait for the next update (or join the Patreon) for that issue.
As for the ARK issue, I would need a few more details to try some things out. My guess is it isn't VT+ causing it since the mod doesn't touch the sprite loading system at all, so it could be a typo in the dialogue/sprites or maybe some in-game bug from something like spamming the space bar. Any details you can provide me like the amount of prey digested before it happens (is it consistent?) or maybe a specific prey?
Okay, that's good actually, it's something you might be able to fix on your own if you want to play mods before the next update comes out. Try going to the files for ARK, and open the Class.txt file. Scroll to the bottom part where you see Attack and Skills, and the NormalCol, SpecialCol, and BellyCol sections. For Attacks and Skill, make sure they are separated by commas. For NormalCol, SpecialCol, and BellyCol there should be periods. You do this quickly by using the replace tool that comes with the standard Notepad program on Windows. Tell it to replace all , with . and then just go back to the Attack and Skills section and put the commas back in. It might not work since it has been a bit since I have messed with this issue, but it is worth trying.


That's really odd. Are you from a country that uses commas instead of periods to separate whole numbers and decimals? Like one dollar ninety-nine would be written as 1,99 for you? There is a known issue in the older versions of the game where this particular culture difference caused issues with mods that is fixed in a new version coming out later. If not, then the only thing I could ask for at this point would be a video of the whole install process to confirm there is no mistakes. Otherwise you may have a unique issue that is caused by some other regional difference in PCs.
Hmm, I am not sure what is wrong based on what I see for your setup. Just redownloaded everything here and installed things like you had it, and just did a bunch of tests for the interactions between Adder and ARK with no issues. Assuming you put the Assembly-Csharp in the right place, the only thing I can think of is you might have either removed files from either of the two character mods on accident, or you may be using an old version of VT+ that was accidently left as the download back before I posted the update in September. So my suggestion right now is to redownload Adder and ARK and reinstall them in case its the file issue, and then redownload VT+ and reinstall VT+, especially if you have done so for over a month.
The modded characters will not initially appear in your barracks when using VT+, you have to use the gacha to get the copies initially. As for the models not loading, that could be a few things potentially. Which characters are you using, the version of the game you are using, and maybe a screenshot of how the folders for the modded characters are sitting in your files would help to determine the issue.
As far as I can tell things seem to function as intended when installed correctly. Went ahead and tested both Aon and Netcaster at the same time like you did in the screenshot and it loads. The only thing I can think might be happening beyond an improper install is using old saves that existed before you added the mod. Make sure to start a new save file whenever you add or remove a mod. 
Are you a Patreon subscriber? Because the VT+ mod you have is meant for the Patreon release of the game (the ReadMe.txt and the name of the file is for 0.1b). If you got that VT+ from the Discord feel free to message me there, otherwise download the VT+ meant for the non-Patreon subscribers (for 0.1).
Once you do one of those things, you do what you did in the video along with replacing the Assembly.CS in the original with the one included with VT+.
I'll need more information in order to help, but by latest public version you mean the one on itch.io and not Patreon, right? If so, a failure to launch generally is the result of a faulty installation, I would need screenshots/video of how you installed things in order to tell what mistake was made. Also, since you mentioned that you are using a translator, it may be a known bug where modding as a whole will not work for a player whose PC language is set to certain languages like Russian, French, and a few others I think. So if you are one of those languages, the only thing you can do besides waiting for the next update is running an emulator that is set to English.
Hmm, not sure what would be going wrong if you are saying the custom moves are showing up but not the skills. I'll need more info like screenshots of how you are installing things/video, and which characters in question you are using. Discord would be the best option if you are a Patreon subscriber to share info but you might be able to put things here on itch
1. Are you replacing the Assembly file from the original game with the Assembly file from the mod?
2. Is your computer's OS language set to something other than English? There is a known bug at the moment where certain OS languages will break modding.
3. If you are a Patreon supporter and playing on the Patreon version of the game, are you using the mod version that is in the Discord and not this public version of the mod?
If it isn't one of these then I would need a video or something from you showing your installation process in order to be able to see the issue.

