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bluquark

6
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4
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A member registered Jun 12, 2020

Recent community posts

wow... this game has so many tasty morsels to feast on... it makes me wish I could live free like lizard man...

and then there's his special love for books, mindfulness, and religious pilgrimage... his conscientious cleanliness... cool lizard man is truly the hero our world needs

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That was a really satisfying end to the chain!

- I loved the dialogue between party members!  PKHW's fake open-mindedness and forced positivity, Castern's hater dismissiveness, and the fish's lone-wolf killer attitude made some dynamic and very funny lines when they collided together.  And even though it was foreshadowed, I was still shocked when the consequences arrived!

- The secret-hunting was a little scary with so many potential spots to try, so much text in the books that may or may not be a hint and no option to go look up a FAQ when I got stuck.  But in the end, it was just well-explained and limited-scope enough I was always able to spot the next secret within 15 minutes or so.  I took photos of my monitor in lieu of notes and I ended up with over 100 photos in my camera roll.

- With all those bombastic atma spell names and so few battles, I was convinced at first that the battle system was just a satire, and I would only need to find all the secrets to win.  I must've forgotten this is a sraëka game...  

I love your writing style!  This was so entertaining for a game where you just walk around talking to worms in a dead world.  I could never predict what sort of little weirdo I was going to run into next, and the Queen's deadpan personality gradually became really funny in its own right.

At first it felt like all the jokes were there to leaven the existential horror, then I started to realize the deeper message is that our whole world has always been a joke... and yet, the Queen never completely abandons hope for wormanity.

Me [with the smug expression of a poker player going all-in]: I have the initiative.  Call a Strike Formation!

1 turn later: The Red Star Cohort has failed.  The next CYCLE begins...

I really enjoyed this!  Managing a steadily decreasing stock of items worked well with the theme of an ocean journey, and I loved the mysteriousness of whatever was going on with the final boss.  Oi!

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Cool game!

I wrote some mechanics feedback in a pastebin: https://pastebin.com/0Dc61Qw9  (Not posting them inline this comment because I realized they could spoil the mechanical learning for anyone who hasn't played it yet.) 

Have you played Etrian Odyssey 2 by any chance?  This reminded me a bit of it, since that game has a really cool debuff class: https://etrian.fandom.com/wiki/Hexer