I don't know if it's just me playing very late at night, or a skill issue. I don't think anyone has said it, but as a big UT/DR fan, I feel like sometimes when I die its unfair. Like the dash not enough, or telegraphing is unclear. I think I'll play again tomorrow and check it out again. But overall, this is a great game!
Blulow
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I wonder what parrying means to lock in... But holy kjafnsdlkfjn, the presentation is top tier, this can be out in a cab and people still think it's some real arcade game. And like DimkaDimkin08 said, this isn't spam proof lol. I spammed spacebar my way through and survived until 2 bossfights, and I think I can go even further. Maybe you can try making the judgement time shorter, or that the parry cooldown further a bit, just tiny tweaks and balancing. Anyways, never heard of this concept before, and I like it.
I had a ton of fun playing this game! And I get your box physics now, but yea you're right that it is problematic, but that's what the game's supposed to be lol. Personally, the music is AWESOME, that was a huge part of making the enjoyment of the game go up. But for levels, I think there can be a bit more interesting stuff instead of repeating the same move 5 times in a row. Anyways, nice game!
Oh this has some potential! I can see some sick looking rpg with a cool low poly style. Since theres no gameplay, then I'll talk about the graphics. First of all, YES, the stylized low poly style is perfect, its all balanced, even some pixel art games don't have a consistently balanced pixel art resolution or style. And the inside the forests, I noticed sometimes I can walk through trees and sometimes not, probably theres a huge collision box. I'm not really a 3d player so I don't know, but personally I would like to go through the trees however I want. Sounds are awesome too. Keep it up!
Not really a puzzle guy, but here are some things I feel: the mechanics are AWESOME, the concept and everything caught my attention, but sometimes few things in the levels are not necessary (was it that I found unintentional solutions, or it is just there to confuse the player?). But overall this is a great game!
Man I am addicted to this game, but maybe slightly add some difficulty factor to make things harder and interesting. Because it gets repetitive after like 3 days. And at first I have no idea what's going on and just randomly pressed accept or decline buttons. But I really like this concept, I really locked in playing these minigames.
Thank for playing, and COMMENTING such a constructive feedback, I'm getting insane with so many rates but NO comments. Anyways, hitting the enemy on the start worked fine for me though, so maybe I need to dig deeper into this bug. And there are actually enemies later that prohibit you from going in a circle infinitely, and it being hard is my part. You can move in the start screen to get the hang of things though. Well, lesson learned that I need more, more playtesting to balance out everything.
Didn't expect the first game I play is such a peak game. The presentation is really well done, it made me addicted lmao! And this concept is cool as well, maybe you can add like patterns you can notice that unlocks something new in a later looped level. The downsides for me here is the changes between the looped levels should be a bit more different, and keep things interesting, rather than just removing certain elements. And coyote time!! Platformers! But overall, I would like to see more!








