Like the art haha, even though I think a more balanced approach (like all pixel or all drawn) would look better. The way you put the building also looks like you can scroll, but you can't XD. The idea of needing travel time to different places is so cool, I think it can be put into more good use. Overall, great job!
Blulow
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Just rated and gave feedback! I just need a few more to get qualified, would appreciate the rate! https://itch.io/jam/brackeys-16/rate/4947031
The worldbuilding is a lot wow :0. But unfortunately this means overwhelming the players at the beginning, especially for jam games. I'm really surprised this type of game is done in a jam, kudos to you for that. This also made it that there is no clear goal on what to actually do in a certain time, big games might remedy that with quests or objectives, but that scope is too much for a jam. Other than that, the art is super cool, the music fits well, great job with this!
Rated yours! Would appreciate it if you rate mine, just need a few more. https://itch.io/jam/brackeys-16/rate/4947031
The art was so cool :0, it would've been awesome if there's music with this. The instructions aren't bad either, but it is hard to get it right if you're just going in straight away with just the information of the creatures in your head. It encourages you to keep retrying and look at each of their behavior to fully get it. Overall, great game for a first jam!
At first I had no idea what to look for the hints but I get it after there are 2 suspects. I didn't see the "Suspects" counter at first as well, and maybe there can be an indicator showing that how many suspects left I should find, cause I might lose track haha. But overall, this was a pretty silly little game with the goofy soundtrack!
Rated! Here's mine. Just need a few more to get qualified! https://itch.io/jam/brackeys-16/rate/4947031
Here is my game, just need few more. I'll rate yours too! https://itch.io/jam/brackeys-16/rate/4947031
This is my game! Just need a few more to get qualified. https://itch.io/jam/brackeys-16/rate/4947031
Need a few more to get qualified! Would appreciate the rate. I'll rate yours too! https://itch.io/jam/brackeys-16/rate/4947031
Hey, just need a few more left to get qualified! Thanks! I'm gonna rate yours as well. https://itch.io/jam/brackeys-16/rate/4947031
Here, just need a few more to get qualified! I'll rate yours too. https://itch.io/jam/brackeys-16/rate/4947031
Just need a few more rates to get qualified! https://itch.io/jam/brackeys-16/rate/4947031. I'll be rating yours too!
It's a lot to take in at first, and I don't think the rules page at the start really helps, but it's a common betrayal game so it's easy to get the hang of. I like having able to bet if the players chose the same one or not. The art direction is nice, the creepy aesthetic is there but the game is more about chance and thinking, so I was more relieved haha.
Nice game, the gameplay could be improved with more easily accessed or seen stuff rather than having to look everywhere to find the thing I want (e.g. "click the shell", finding the missiles, having to look at the other guy to give coordinates), an pointer pointing could help, or a UI. And the messages are kinda too fast, and not repeatable as well, maybe some UI at the side to "store" information like coordinates and missile wanted can help as well. But of course it's not limited to these suggestions. Nonetheless, great work on this!
Wow, the art and polishing is so well done for a first game. It would look really cool if it's finish I think. The concept is cool, but it's kinda more like a guessy thing, and there's not much things to keep track of with how trusted the people are. And especially in a short time, it's even harder to process everything before the next question comes (processing each of the notes and your action, I'm guessing you have to sacrifice time to time, or maybe it's just me). The names for the people could be more obvious too. But overall, really good first game!
The atmosphere is really nicely done, the sfx and everything gives you the panicky feeling when you encounter a kidnapper. The final stretch when it's an empty long pathway, with the nearest hiding place being miles back makes it that you have to get good rng to get pass the people there. Overall, great game.
I don't know what to do the whole time except for the first part, I'm sorry if I missed anything :(. It just seems like I'm stuck in the second part, some interactions don't work, and the few ones that work leads to death. But overall the art is nice, but needs coherence and balancing (especially pixel size). Nice work!
The polishing is really good, the visuals and everything, and the gameplay is really smooth and satisfying, this is the best part. But I think the music stopped (didn't loop?) after some time. But imo the balancing of the gameplay is a bit rough, there's a lot to manage (your health, your aim, your ammos, your timings, the scanning [while moving], your position [dashing around to avoid zombies], and protecting and evacuating the survivors / killing them if shapeshifter). so it's kinda overwhelming. I find that mostly my successful evacuations are the lucky survivors from the beginning of the wave when there are no zombies. Great game!
This is gonna be my favourite game so far, oh wow. Well executed gameplay, smooth, really amazing as you slowly find out that you have to think your way through. I think mostly the only thing fighting you back is the puzzles not the game. But there is one big thing, which is the parallax, it can get dizzy after a while as you get sucked into the game, especially for people with motion sickness. The art direction, is REALLY cool, very coherent, balanced, have no issues with that. The audio change as well, really sets the vibe of the situation you're in. This was a blast of a game to play! (although without hints i think i wouldntve survived till the end haha)
Nice game! Absolutely enjoyed finding the thief. The gameplay was smooth, but at first I thought spacebar was jump, so maybe some indication in the game would be nice. And the text wrapping maybe use word, not characters because it's kinda tedious to join the letters from the far left and far right haha. But overall really nice game, I think I found all, or at least most endings.
Nice short story, enjoyed it! The gameplay parts in the game was not really relevant or necessary? Except for the "giving the potion" part, which is required to unlock the "next" button. But I think the linear visual novel -like aspect is what makes this spark. Maybe some polishing and the art direction being a bit more coherent and balanced would be nicer.
I got all of them to watch the movie haha! This was a blast to play, the narrative is extremely good it's the thing that sucked me in, the personalities of the characters really speak out. On top of that, the art direction is nice, impressive for a solo jammer! I need to say the pacing for gameplay is nice enough too, not too many boring moments, since it's kinda a repetitive game (to find other endings for story). I think the only thing left would be polishing the game, and also I found a bug?? when you watch movie with the fluffy boy you get Ori's ending. But really nice game wow.













