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Blulow

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A member registered Aug 24, 2021 · View creator page →

Creator of

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I don't know if it's just me playing very late at night, or a skill issue. I don't think anyone has said it, but as a big UT/DR fan, I feel like sometimes when I die its unfair. Like the dash not enough, or telegraphing is unclear. I think I'll play again tomorrow and check it out again. But overall, this is a great game!

I wonder what parrying means to lock in... But holy kjafnsdlkfjn, the presentation is top tier, this can be out in a cab and people still think it's some real arcade game. And like DimkaDimkin08 said, this isn't spam proof lol. I spammed spacebar my way through and survived until 2 bossfights, and I think I can go even further. Maybe you can try making the judgement time shorter, or that the parry cooldown further a bit, just tiny tweaks and balancing. Anyways, never heard of this concept before, and I like it.

I had a ton of fun playing this game! And I get your box physics now, but yea you're right that it is problematic, but that's what the game's supposed to be lol. Personally, the music is AWESOME, that was a huge part of making the enjoyment of the game go up. But for levels, I think there can be a bit more interesting stuff instead of repeating the same move 5 times in a row. Anyways, nice game!

Oh this has some potential! I can see some sick looking rpg with a cool low poly style. Since theres no gameplay, then I'll talk about the graphics. First of all, YES, the stylized low poly style is perfect, its all balanced, even some pixel art games don't have a consistently balanced pixel art resolution or style. And the inside the forests, I noticed sometimes I can walk through trees and sometimes not, probably theres a huge collision box. I'm not really a 3d player so I don't know, but personally I would like to go through the trees however I want. Sounds are awesome too. Keep it up!

Yes but the time between the start of the flashing of the warning sign and the attack is not that clearly expressed imo. Unless it is really short, it's a bit hard to predict when the actual attack happens.

stuck? i tried like every door lmao.


Anyways, it is so addictive because you get the hang of things so easily! Nice!

So if you look at the "Free Geometry Dash" submission, it's from the same person.

Had a great blast playing this, I didn't expect the movement mechanics to be this good despite being so different and confusing at first, it's really like genius level for me. It was really fun crawling around the caves lol.

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This is the best game I've played so far, and this deserves more! Everything from beginning to finish was awesome! The art, the voice acting, and sounds. But it would be nice if I could see the controls again without restarting. I got stuck in the middle not knowing how to destroy a ship lmao.

For me I don't know when does the enemy attacks, so parrying in time or dodging in time is an issue. And parrying here is kinda useless because you can just dodge. The cool parts are the music and the art though, but could be further polished!

Not really a puzzle guy, but here are some things I feel: the mechanics are AWESOME, the concept and everything caught my attention, but sometimes few things in the levels are not necessary (was it that I found unintentional solutions, or it is just there to confuse the player?). But overall this is a great game!

Just a quick question what was confusing, is it the physics, or like the input controls or something?

Oof, well I only came up with the name like few hours before the deadline... Thanks for playing!

I see, by not understanding could you elaborate further? Like not understanding the physics or key inputs or something? Thank you!

Thanks for playing!

Just a question was it easy to get the hang of? I don't think a lot of people got the hang of things immediately here... The aim is to make a "easy to learn, hard to master" kind of mechanic. Thank you!

Interesting, maybe should have added some hints for other kinds of tricks you can do but thanks for playing!

Thanks for playing! Yea things needed to be smoothed out, thanks for the feedback as well.

Man I am addicted to this game, but maybe slightly add some difficulty factor to make things harder and interesting. Because it gets repetitive after like 3 days. And at first I have no idea what's going on and just randomly pressed accept or decline buttons. But I really like this concept, I really locked in playing these minigames.

Thank for playing, and COMMENTING such a constructive feedback, I'm getting insane with so many rates but NO comments. Anyways, hitting the enemy on the start worked fine for me though, so maybe I need to dig deeper into this bug. And there are actually enemies later that prohibit you from going in a circle infinitely, and it being hard is my part. You can move in the start screen to get the hang of things though. Well, lesson learned that I need more, more playtesting to balance out everything.

I found 3 endings! This is really fun lol. Though I have to adapt because the mouse sensitivity is so high. Amazing game. 

Normally I picture myself as someone who stops to smell the flowers, and this gave me an entire new experience! I really, really like the concept of this. I can tell you poured a lot into this, I hope your creations become successful!

Didn't expect the first game I play is such a peak game. The presentation is really well done, it made me addicted lmao! And this concept is cool as well, maybe you can add like patterns you can notice that unlocks something new in a later looped level. The downsides for me here is the changes between the looped levels should be a bit more different, and keep things interesting, rather than just removing certain elements. And coyote time!! Platformers! But overall, I would like to see more!

The art is so cool! It's a good story leading up to the food collecting part. To think that this is done in the span of this game jam.

I like the idea of a shootem up game in 3d! Makes bullet dodging more interesting, but I had to spam click in order to shoot, it would be better if I could just hold. But the art is well done as well. Nice!

Took a little time before I know what is going on because the first two attempts had the hunters spawned right around me haha, so I immediately died, or maybe it's just a skill issue. But after that it was actually kinda fun moving around and shooting while dodging.

Took a little time before I know what is going on because the first two attempts had the hunters spawned right around me haha, so I immediately died, or maybe it's just a skill issue. But after that it was actually kinda fun moving around and shooting while dodging.

I've been going around for a few minutes and I couldn't find anything :(. But the atmosphere was done really well! I felt like in space. And I also think there is a bug which the camera movement is not normalized and the player movement is normalized.

I like this artstyle with big pixels and low poly! Though it would be better if I could rotate my camera and stuff. It was kind of a pain to navigate the terrain, but wow this terrain is so beautiful.

I like this matching game idea! And the art is gorgeous as well. I think the only thing unnecessary is the movement in the beginning.

I like this matching game idea! And the art is gorgeous as well. I think the only thing unnecessary is the movement in the beginning.

Torture chamber? That's wild lol.

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Is use of the limitation about the ghosts? And its a cool mix of pixel art and 3d space.

This has gotta be the most creative concept, the way the sounds and the artstyle is presented is so soothing and feels like something's unleashed. We gotta get more ratings on this!

Really nice style, the puzzles are well made and built up as well. Aside from having to click each individual box to move an entire column, I had a great time playing this!

Well, originally I was thinking of "astral body" of the spirit, but I got a bit carried away and forgot to emphasize that, but luckily the theme was optional.

Thanks!! it was inspired by undertale so..., but you can do it if you keep going!

well you can do it!

thanks for playing! for these games you just have to think fullscreen instead of just your player!

uhhhhhhh i dont think i added saving...