The concept of splicing plants is super interesting! I think this will appeal to an audience of people with gardening backgrounds, so I suggest trying to be as accurate as possible with the relation to real-life plant splicing, and try and make it reflect in the mechanics!
Blu
Creator of
Recent community posts
I think this idea sounds very promising! Microgames are a great way to cover a multitude of topics in a short time, and the shift in tone of the games that you play over and over again as you progress through the game is a smooth way to show the changes that we can have on the environment. BEARy excited to see how this'll progress! Also, another Warioware-like game I suggest looking at is Buster JAM! (ps I just looked up MINDWAVE and it looks cool/sounds asf)
Really solid project! The intended audience is really well planned out, as college students are one of the most impacted groups by climate change. The gameplay sounds fun too - very easy to pick up for most players, and it connects to the theme well! I think the visuals and sound will bring this to a much higher level too, so I'd say focus in that area.
that was really fun!! i cant wait for chapter 2(pls dont wait like 5 years). The music was reallly REALLY nice, and fit every scene it was in. The characters and dialogue were really good and i was #encapsulated to the MAX, even if I only knew them for a few minutes, which is impressive!!! The jokes made me laugh IRL as well :D
I like the unique battle system, and the victory animation is really charming/funny (yes skeleton swing thine sword)
I think this game will be easy to pick up by the general audience, but I do think it needs more connection to the theme and to deliver a stronger message of environmental change beyond a single action netting the player points. The simple gameplay mechanics can allow for ample space to inform the player and expand upon environmental topics, like climate change, environmental restoration, and littering.













