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A member registered Oct 31, 2018

Recent community posts

Sorry for not noticing your question until now. The issue has not resurfaced in the latest version (113).

Thank you, that build does resolve the issue.

Release 110 has the game crash on startup for me.

Replacing jogl-all.jar with the version in Release 109 fixed the crash.

com.jogamp.opengl.GLException: Profile GL2 is not available on X11GraphicsDevice[type .x11, connection :99.0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x2aa6eebd, isOwner false, <1d87c41b, 4faed7ee>[count 0, qsz 0, owner <NULL>]]], but: [GLProfile[GLES1/GLES1.hw], GLProfile[GLES2/GLES3.hw], GLProfile[GL2ES1/GLES1.hw], GLProfile[GL4ES3/GL4.hw], GLProfile[GL2ES2/GL4.hw], GLProfile[GL4/GL4.hw], GLProfile[GLES3/GLES3.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL4.hw], GLProfile[GL2GL3/GL4.hw]]
    at com.jogamp.opengl.GLProfile.get(
    at main.Main$
    at java.awt.event.InvocationEvent.dispatch(
    at java.awt.EventQueue.dispatchEventImpl(
    at java.awt.EventQueue.access$500(
    at java.awt.EventQueue$
    at java.awt.EventQueue$
    at Method)
    at java.awt.EventQueue.dispatchEvent(
    at java.awt.EventDispatchThread.pumpOneEventForFilters(
    at java.awt.EventDispatchThread.pumpEventsForFilter(
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(
    at java.awt.EventDispatchThread.pumpEvents(
    at java.awt.EventDispatchThread.pumpEvents(

Encountered a nasty bug.

  1. Play through the Ice Caves after beating it once.
  2. Begin the cutscene with the lift.
  3. Enter the black hole instead of exiting the Ice Caves.
  4. Hit the crystal in the level to exit the Ice Caves.

You can now play the game while you are still in the cutscene. Upon manually exiting the cutscene, any progress made while within the cutscene is lost.