Thank you for playing and for your extensive feedback especially!
Level Design was my biggest struggle in this project for sure and I think this is what you are pointing at. Given more time I think more levels would have definitely helped this feeling. I was mainly focused on making sure all levels are possible while varying in difficulty with most combinations of items a player might hold at any given time, maybe to a fault, as you pointed out.
This and also your feedback on the level difficulty are nice pointers for me to learn from. Thanks for that and for sticking it out through the run anyways! :)
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Also well done for carrying the Duck all the way up the mountain! :)



