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somethingblue

9
Posts
A member registered Nov 22, 2018

Recent community posts

Will we get a new developer post about the current state of update 0.8 soon? It's been a while

Thank you for the reply and keeping me in the loop, looking forward to trying the next build. Hope it's all smooth sailing for you onwards!

(1 edit)

I'm liking the new map, I prefer this sort of management/surveillance gameplay where we're keeping an eye on a bunch of rambunctious girls to the fnaf clone of the first map. Most of the issues I have with it have already been brought up by others (Incorrect tape numbers, security room accessibility in the new map, Cassie's management being unclear, etc.)

There's a lot of small issues with the models this time around. Clothes clipping through the girls, body parts clipping in animations, pulsating fingers in one of Maddy's scene.

Will there be another preview build before the final 0.6 version? Any timeline on that? I'm wondering how many bugs will get fixed by then.

Bunch of thoughts and feedback based on the latest update

Gameplay & Bugs:
- Add some sort of indication to the presence of Cassidy. I swear she has attacked me less than 10 seconds after checking the vent.
- The interactivity issue that has been noted by multiple players. It seems to happen after a few nights of play.
- The game only saves when closing. Please autosave from time to time. A crash lost me a good hour of gameplay, farming money and spending at the gacha machine

Shop:
- Shop and Desk customization should be accessible between nights from the main menu.
- Shop should have a slot dedicated to character plushies, especially since the gallery unlocks are tied to it. It's day 24, I've only seen plushies twice (and I didn't have the money to buy it one of those times).
- Multiple typos in the item descriptions

Figure Viewer & Gacha
- With how low the drop rate for gems is, allowing duplicates in the gacha machine isn't fun. If at least duplicates filled some sort of meter that grants a guaranteed new figure, that would be better.
- Rotating the figure moves your cursor off of them, putting them out of focus.
- Players should be able to rotate the figure in all direction, instead of just one.
- Same for zooming in on figures, it would be nice.
- Auto rotation should probably stop if the player has manually rotated the figure.
- Can't put down a figure without backing out of the collection, maybe something as simple as right-clicking to put down the current figure.

Gallery:
- Add in animations (with camera control) for the gallery instead of just using pre-rendered cutscenes. I know it was stated before that the videos are there for compatibility with older PCs, but the option would still be welcome for those of us with computers that can handle it.
- A full animation viewer (Idles, sexy poses, glass cling, attack on the player, etc.) would also be welcome

There's a bug with interactions, I've had them break several times towards the end of a night. I'll lose the ability to click on the camera locations once the map is open. I've also lost the ability to click on the door switches when the power ran out in these circumstances.

Good to hear, hopefully there's something akin to a model viewer feature in the future. Would be great to have a way to see the loss animations more clearly, I keep trying to move the camera around when they happen.

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Will the videos in the gallery be replaced with in game renders at some point? The current videos have a fair bit of artifacting and don't flow especially well from one scene to the other

Crash on the newest build once you have enough points for your promotion (second one)

  File "renpy/script.py", line 918, in lookup

    raise ScriptError("could not find label '%s'." % str(original))

ScriptError: could not find label 'Karen_Promotion_1'.