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BlueSage96

36
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A member registered Jan 21, 2021 · View creator page →

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Great concept and level design. I think the second cop and the robbers could move a bit faster. Maybe have the last cop trigger the truck to move. Very cute!

This was an assignment for a class. Hopefully she'll continue development.

It's a student project for a class.

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The visuals are nice but pressing K didn't destroy the cubes and escape doesn't work. Also, the canvas is cut off on the sides.

I love use of rotation, movement, and keycodes. I did notice that there's sometimes one bean left after clearing them and the bowl doesn't have a box collider so the beans can go through the bowl.

This looks like an excellent predecessor to Machine Dream. The design is great but some of the areas were a bit tight to maneuver and it would be nice to have some consequences for colliding with the other objects especially the capsules.

All of the food looks delicious and well design. It's cool that each object resizes on its own and the watermelons fly around. Maybe make the scene larger and this game could be turned into a meal making game in the future.

I can't open the mac or WebGL builds so I'm going off of memory.  The game has excellent level design and use of multiple objects to keep the Rube Goldberg Machine going. It would be nice to have some different colors on the objects.

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I like your bowling alley setup and the use of blue (my favorite color). I was going to play the game again but the mac build is damaged.

I played this game three months ago and the sheep are still cute. I like that the main driving force behind your Rube Goldberg Machine are the sheep. Great use of sound, a reset button, and the wind blowing the plants. The text is too small.

Like the setting, graphics, and music. I agree with Ardak that there are too many stones on the first level. Maybe add a sheep that's going up or down on the first level. The second level seem too easy since I completed it much faster. Also the crows' animation is backwards. Level three did not last long because I collected three crops and the game was over. I suggest making that level longer and harder (i.e. having the sheep moving faster). Otherwise, I enjoyed this game.

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Wow Ardak this game is amazing! The maze is much easier to navigate and I enjoyed finding the balls and runes. I do have a few suggestions:

1. While the maze is easier to navigate it maybe helpful to have a mini map.

2. Raise the player a bit - when I went outside the player was flush with the hills

3. Inventory/ball count so that players know if they collected all of the balls.

I hope you continue this project!

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The world is awesome and the music is an excellent fit. You both did a great job making the main character.

I have a few suggestions. 

1. The player cannot back up

2. The mini map is hard to see -> have an icon for the player and the delivery spot. Maybe make the map a bit larger.

3. The vehicles need box colliders because right now you can go through the cars.

4. Ability to increase and decrease speed.

5. Penalty for damage

6. Bonus for getting delivery done on time.

This is a great start and I look forward to updates if you continue this project.

In class, I suggested adding a cat to one of the platforms in level 2 or 3 then allow the dog to bark and scare the cat away.

This is a vast improvement from last week! The level designs, music, animations, difficulty are all amazing. I do like that we have a different way to end the game in the afterlife level. Great work!

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The web version works now. I like that the first level makes the trash can and bench platforms. I only got to level 2 but I like that the platforms get shorter. The cookie by the trash can was easy to get but when I jumped on the trash can I lost the game. Lastly, if we replay the game the music stops after two loops. Overall, fun game!

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The illustrations are cute and the music and sound effects makes the game even better. I agree with others that the obstacles are too fast on the first level.  Lastly, consider having a limited number of lives so that we get some sort of game over mechanism.

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The music's great but the jump force is too low and double jump would have helped. Using boxes worked to an extent until I got stuck and couldn't proceed. Also consider looping the music and making the boxes not as easy to push because I pushed them off of the platform.

Great music and sound effects! The level designs were unique and challenging. After the last level I was not sure how to restart the game at first so maybe that should be a bit more clear such as having the main character or jelly cheering. Also what does the jelly do? Does it keep the cat from killing the player?

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This is a novel idea and I enjoyed it! I love that the levels blend with one another and you don't notice because you are having so much fun. I think some background music would be nice and some of the social media boxes didn't have likes or dislikes. The sound effect is a bit too loud and hurt my ears. Overall, spectacular job.

Thanks!

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A note after the in class discussion:  just because one person had a different experience (not being able to pick a toy) doesn't make their feedback less valid. The last part of the directions were not clear so I didn't get  how we were supposed to pick up items. 

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I love the setting, tone, and music. Some notes: the player got stuck on some objects on the floor. I got a message that I died while I was still collecting clues although I was just moving around the room. Some items were hard to collect.

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I love the story, progression in the game, and music. The end is very eerie and a nice subtle ending. In the last room with the marble columns I did not find any hints or messages I just walked to the door to finish the game. I think the hints need to be more noticeable in this room. Lastly, the player is too short which makes other objects seem huge. Otherwise, great job!

The cat is cute and I like the sprites and music. Great job with moving the sprites. I would be interested in seeing slippery water puddles.

Now, I'm getting the blank screen in Chrome.  Could be a bug on my end.

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I'm getting a blank screen when starting the game in Safari. It doesn't load in Chrome, Firefox nor the itch app. The Windows version works. 

Feedback:

Great level design, increasing difficulty, and enemy. There is a bug where the score does reset but saves the score from the first play through. Pretty much it needs to reset and increment by one point.

I like your level designs, sprites, and the music. I would like some sort of challenge like a way to fail the game. Also the game goes offscreen in full screen. Try a 16:9 ratio such as 1024 x 576 or 1280 x 720 in your Unity player settings. To loop the music try this: 

This may help too plugin: https://seansleblanc.itch.io/better-minimal-webgl-template

I'm unable to load the WebGL game. Could you add your Windows build?

Great sounds. The game is simple but challenging. I'm not sure if this was a bug but I advanced to the second level by pushing a block close to the door. I did not need the start to advance to level 2.

Your background and bunny are adorable! The game is simple and easy to navigate. I would recommend animating the enemies (i.e. the shark and coconuts) to make the game have a sense of peril. 

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I love your use of level design and having multiple objects be the triggers for the Rube Goldberg Machine. On a side note, the Mac port cannot be opened.