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BlueDouble

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A member registered Jul 16, 2019 · View creator page →

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yeah for sure, it's always a challenge to pack in everything during a jam

very cool! you got the dungeon grid stuff down, only thing i think is missing is a little animation when you attack, could even just be a simple 2D slash sprite

cute concept! could see it being a sort of reverse tower defense almost

yeah it's just got a certain vibe

thanks! that's a good point, i'll add that in if i put more work in this one

hopefully someday it'll get a fuller version!

Thanks man!

Thanks for the feedback! I actually was trying to get the air control working but couldn't figure it out lol. Next time it'll be in for sure

Fun concept! i can see how this would be a neat roguelike sort of game with all kinds of weird item effects and puzzles and such

Zombie Kerfus is vastly overtuned, it has 2-3 times as much health as it should. Scared the hell out of me the first time but after 30 deaths I'm just abandoning the game. Tried everything from trapping it in the incinerator, explosive barrels, running it over in the ATV, trapping it in a river, throwing saw blades, and just slugging it out with medicine and the crowbar and I haven't survived phase 3 once.

I get you want this to be scary but an enemy this overbearing in a game where 99% of the time you're looking at screens and your only real weapon is melee shouldn't be a thing. Either give the player more ways to fight effectively or tone down the HP on bosses. If anything I'm hearing that there are bosses that are even stronger which is concerning.