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BlueDog Games
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Thanks for the report!
Fair point — that's undocumented and it shouldn't be. Blacksmith's Help only works on the first two weapons, 11★–15★. After you promote past those, it's gone for good. It's training wheels for your first danger zone. The real progression is Rebirth: you lose everything except Luck(and some consumables), and Luck permanently multiplies your enhance rates. That's what carries you past the early walls. Fixing the explanation in the next patch.
Thank you for this — it turned out to be the most valuable report I've had, and I owe you a proper answer.
You were right on every count,
it was design faults stacked on top of each other.
1. Short words were structurally unprofitable.
QUIZ now beats SILENT, because letter values matter more than length again.
2. Tile prices inflated forever.
Cost multiplied by 1.01 per lifetime draw — The coefficient is now 1.003 (4.5× at 500 draws instead of 145×), **and publishing a new edition resets it entirely.** Rising prices are now a signal that it's time to prestige, not a dead end.
3. The repeat penalty is gone.
Also fixed: the rescue system fires whenever no word can be made from your tiles and you can't afford a reroll.
I'd be grateful if you gave it another run — and if it still feels like a slog anywhere, please tell me. This kind of report is invaluable to me. 🙏






