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BlueBiscuitt

21
Posts
1
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A member registered Apr 11, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing and for the feedback. Yeah.. UI was supposed to be a bit more complex, but as it's just the UI it was the first to cut corners on :D

Thanks for playing!

Thank you for playing! Happy to hear you liked characters and the gameplay too!

Thank you for playing and your comment. I see the problem there. We had hard time (and not much of it) to balance it out to make it as fun as possible, without having it too hard/easy. But your comment makes sense, I think the experience of unlocking recipes could be changed a little, I wish we had more time to tweak fruit spawning (it's random now) to have there some more complex algorithm to help player, because now, sometimes when you are unlucky it's really hard to score the recipe.

It's really solid. Nice graphics and music. Sounds effects are nice too. Dash mechanic is enjoyable as well. I like the idea of going back in the, really interesting. 

Enemies seem a bit too hard in my opinion, especially when more than 1

Nice idle/incremental game. Pretty good UI and graphics. It also fits the vibe and theme pretty nicely. The map could be bigger and maybe having one more worker/or more. Also maybe setting own bouquets would be nice feature and then the worker would only build those or something similar

Good idea for a game, I wish it was finished.

Good game, how did you managed to have so many assets!

Combat is pretty basic, but it does the job. Graphics are good, but it needs more juice, sfx, vfx for the combat to make it more standout. I likes the trail on the weapon though.

Good job on the animations.

It's a great game and well executed. It has good graphics and I loved the music, all of the tracks were amazing. The gameplay loop is solid and can be easily expanded upon. It's also really polished, so you had time to make it really cool looking and even more enjoyable.

It was a bit too hard in the beginning, there could be some easy start, so then you get into the actual difficulty, because later it was too easy. But it's for sure hard to well-balance game in game jam. Also, not sure what I could do with the things I bought in the store it wasn't super clear.

I wish I could do more stuff in-between waiting for the fish so it could pop-up less often, just as some additional flavour. Depends on the direction this game would like to go into. Just an idea, not a complaint.

Really impressive, good job!

Cozy and well done. There's something addictive to this game I played until 40k . Haven't seen any bugs. There was only sound of buying cutting out when closing the windows of the shop.

I wish you could move faster or having some skill to dash (I know it doesn't feet the vibe) but something similar would add more rhythm to the gameplay. Also would love to see the names of the flowers that would be nice touch and a bit more immersive so to speak. 

Loved the track.

Good job!

np! Thanks for playing!

Chill and cozy game, fits the theme pretty good. I think it's really nice idea. It's well executed, no bugs, gravity seems fair, I wasn't feeling it's annoying or unfair. It was easy to learn too. Controls are good. There was one thing though. I was able to load the shot going left or right, not only to the top. Not sure it was intended, but actually helped go through level when I had to aim higher. Is there a change it was tested on bigger screen (1920x1080 is mine)? Because I felt sometime I was missing more screen vertically to shot further.

I think that the music wasn't looped across the levels or the later ones(?). At some point I was without music, which I missed because it's good!

I suppose there was a fight with a duck. But sadly it started and was finished immediately, later I got win screen. Not sure what happened.

It was really good and enjoyable. Good job!

Good game. Whole idea is nicely executed. Good art, nice story and dialog systems. I liked changing in environment with the progress in the story. Music was cute too!

Good job!

Cozy and was working without any problems or bugs. Everything was clear to the player and I was guided just fine and the feedback was there like - great that you let player know you get all weeds cleaned or that you received ore etc. The text was hard to read though.

Loved the music that matched the vibe.

It's really nice idea, I like that it's generated. It also fits many different themes so you can go anywhere with that idea, I would probably suggest to go wild on that if you plan to finish it. It has potential to build an interesting gameplay around it especially with some polishing around the driving to add more fun to it.

Few tips:

  1. Starting levels could be on the player's click (so I don't have to wait so long)
  2. It's quite hard on 10lvl+
  3. Generation needs some fixes about have it spawns stuff.

Were there any sounds in the game?

No bugs.

Good job!

Simple, but nice. Butterfly effect motive is there. I like the art and music on the disco with sheep dancing. No bugs I think, not sure you should be able to click button after smashing screen :D

I was able only to use 4 slots out of 9 to plant stuff not sure it's intended.

It would be actually quite nice as an incremental game if we add few sound effects here and there + some more upgrade.

I like the mechanic of higher jump with crouch. Would be nice to have it with some additional sound effect or something. Hidden carrots are nice idea.

Fleeing == winning? :D

Art style is really neat, love it. I like the vibe, sounds and audio.

I got stuck and couldn't go to sleep after the tent was ready. Interacting with other objects was still working like stones, marshmallows etc. It seems there's more content, because I can see the arrows on the other screens.

Sometimes I was not confused on what I had in my equipment and what on mouse (in hand). I was able to switch screens with having something on mouse, not sure it was intended. I could get rid of things too.

Constellations are really well made.

Vibes are there. It looks really nice, I like the lightning, although I miss some post processing effects.

Audio - you mentioned there could be problem with it. There was no audio in the background, also no audio for gathering and spending the stars, what made the game hard to read. I didn't know when or from where I gathered the stars.

I like the idea of the game and generating stars from flowers. Gameplay itself is pretty slow, which fits the vibe, but I think the upgrades could be more often. For 2nd half of the time I didn't get any upgrades to buy. What in the end can make the player a bit bored. 

No bugs.

Good job!